Apophis Shouldn't Do Dmg Smite
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Last week, amidst the hustle and bustle of releasing a closed beta for new game Paladins and hosting the regional finals of North America and Europe’s Smite seasons in their Atlanta office, Hi-Rez Studios saw fit to unleash a new god upon the latter’s game world. Chiron, the legendary teacher of Greek heroes, set hoof on the battleground, bringing an odyssey of design, testing and refinement to an end.
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Jul 28, 2014 In 1.8 dmg mods and prof skill were nerf, Heavy suit were buff, medium suit are pretty much in the same spot, and I get more often dmg registration bug. If you do not understand my point - this is stupid as frack to have every-possible-thing that game offer on top level, and receive pretty much the same stuff what guy with average character. Oct 24, 2017 Donate FOR FREE by downloading and playing FREE apps! Top 10 on the leaderboard get rewards at the end of the month! Jan 14, 2020 - Explore neoeiyu's board 'Fan Ta C' on Pinterest. See more ideas about Fantasy art, Character art and Concept art. Chang'e Lore Not always born in the crucible of creation, sometimes Gods ascend by tragic happenstance. Such is the tale of Chang’e, Goddess of the Moon. Among the immortals that lived in the Heavens, Chang’e was the most elegant dancer, like a dove on windswept currents. Apophis entry damage needs to be removed. We just got team wiped by retreating back to middle lane and lost the game. I don't understand why a random map event can one shot an entire team!
Smite’s perpetual mission to bring every deity from all beliefs to the party is also set to continue with the introduction of a new pantheon next year made up of Japanese religions.
“Obviously we’re a game about mythology, so one of the things we look for is a mythological character that would be good to bring into the game,” lead designer Scott Zier tells us, in between the muffled roars of players in the next room, competing for their spot at January’s Smite World Championships. “And there’s a lot of qualities that a good choice has.”
Those included so far have ranged from the classical ancient pantheons of Greece, Rome and Scandinavia, to Latin America’s Mayan culture and the still-practiced religion of Hinduism. For the latter, it can become something of an ethical minefield to ensure a god’s inclusion isn’t disrespectful to their modern day followers. For example, the avatar of destruction, Kali, is much more amenable to roaming the jungles and lanes of Smite than the widely-revered god of wisdom and knowledge, Ganesha.
“We’re a fun, little bit tongue-in-cheek game – we don’t always very strictly adhere to the mythology, we tend to have a little bit of fun with it at times,” Zier says. “So we have characters like Apollo, who even though he’s a Greek god has a kind of British rockstar accent, things along that line. We try to have fun with the mythology but still stay true enough that the basics that are set out are still part of the character.”
The latest addition to the roster, Chiron, a wise and noble centaur, made his way to the top of what Scott says is a long list of ideal candidates. Responsible for the teaching of Achilles, Theseus and Perseus, Chiron was both well-known and created an interesting opportunity for characterisation.
“Chiron’s actually a fun one because we’ve wanted to do him for probably like a year or a year and a half,” Zier explains. “But there’s been several things that held us back. One was that we were pretty heavy in that pantheon already so we were waiting for a good opportunity to bring him in. The other was that centaurs are hard.
“Whenever you’re doing multi-legged movement on a horse, and horses don’t particularly strafe well in the real world, there’s a lot of challenges in making that look good so we knew we were going to need a little bit extra time to get that polished into a really great state.”
Apophis Shouldn't Do Dmg Smite Game
The beginning of this process was to attempt to create a workable animation rig, or mesh, by using the horse that Chinese warrior Guan Yu summons during his ultimate. Once it began to look a bit more real instead of the accidental glitching together of two human skeletons inside a horse model, like some sort of pantomime monstrosity, the real design process took over.
“We actually do cross-departmental meetings, which are basically idea meetings where we throw out any idea that might be great for a new god,” Zier says. “Anyone who wants to attend can come to it, and any idea that’s good we just write down. Obviously we can’t use every idea, so we tend to end up with a big long list of really cool ideas that we haven’t done yet, and then those are the things we tend to go back through with other characters.”
Dnd 3.5 warforged slam dmg. Specifically, the question of whether or not warforged have souls: Eberron Campaign Setting will not answer that question for you. So if, in your DM’s game, warforged lack souls, the dragonborn template may be unavailable. Since becoming dragonborn is a very religious, spiritual exercise, lacking a soul would arguably prevent warforged from completing it.
Some of these ideas which got tossed aside for other gods happened to fit well with the lore and proposed role of Chiron. The creation of a god, including their final model design and abilities, or kit, is the conclusion of a double-barreled pipeline with multiple feedback loops. Researchers find lore to suggest a direction, and designers come up with mechanics that will improve the game that need to be justified thematically by researchers and artists. Chiron’s design process was no different, and incorporated ideas from previous meetings.
“It wasn’t specifically around being a centaur, but we’ve wanted to do before an ultimate ability where you could still use it even if you were dead and had an opportunity to come back to life,” Zier says. “There’s a sort of clutch moment excitement that happens with that. And generally, when you put in an ultimate that’s hard to do but when when it’s pulled off, then it makes you feel like jumping up and cheering, that’s always exciting to do from a design standpoint.
“And we’re able to loosely tie the lore into that, so when he goes into his ultimate he becomes the constellation for Chiron, which has this element of him living on forever, and you can sort of see it inside his mesh.”
The rest of Chiron’s kit positions him in a strange place. His role, a hunter, means he has ranged attacks that deal significant damage, but a lot of his abilities have a more support-oriented feel to them. All the while, making sure that the animations, mechanics and overall theme of the abilities lock into everything about the character in traditional texts, too.
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“We wanted him to be able to gallop, and do something that felt horse-like, so we ended up with him being able to buck people behind him if he charges through people. It added a fun new gameplay element for him but also feels like it fits naturally,” Zier says. “And we experimented with a lot of different versions, ending up with something very simple, allowing him to shoot while he was galloping. Just because there’s this mythos of horse archers, when you look at them the idea is that they have mobility while also being able to shoot.”
But Chiron’s other abilities are focused on supporting teammates, with an AOE damage that also cleanses ally status effects and a passive healing effect on allies in range. Zier wanted this to fit in with the trainer aspect of Chiron’s lore, that he was there to help guide the other players’ characters once upon a time. This hybrid ADC-support role is a fairly new one to Smite, but it’s something that the team at Hi-Rez has been preparing for a while.
“Whenever we hybridise someone they get something while losing something somewhere else, so he doesn’t really have any direct stims for his attack speed, which for a lot of hunters is a very important part of their kit,” Zier says. “He has other limitations that make him more ability focused and ability based, it’s similar to when we do a warrior but we kind of intend them to play a bit more like an assassin. So we have this idea that we hybridise assassin warriors like Osiris, so it was kind of the same way but giving him support capabilities, so we thought there were other things he shouldn’t have in his kit as well.”
With Chiron now in the hands of players on PC, and on Xbox with the next patch sometime before January and Smite World Championships, attention turns to the game’s next chapter. The addition of a new pantheon is very similar to deciding on a new god, but with the added factor of audience involvement.
“We did do a broad look at what all the different pantheons we could add were, but I think we went with Japan because it was by far the most requested among our playerbase, and that has a big impact on us,” Zier says. “When our players really want something we want to be able to deliver that for them.”
The team currently has three gods from the Shinto religion in the pipeline, with the first ready for a big reveal at SWC in January. You can catch a very brief sneak peek of the god’s concept design at the end of the latest developer update, although a fairly standard samurai affair is unlikely to give many large clues as to who is in store, and according to Zier there are certainly going to be a few.
“We also wanted to get a pantheon that has a lot of depth to it, so we can build out a lot of characters over the course of the year” he says. “Some of the pantheons we were looking at, though really exciting, only had maybe two or three fun characters to do and it was starting to trail off a little. And we might come back to do those later on but we wanted another really big pantheon that we could sink our teeth into.”
So far, Zier has five gods from the Shinto religion planned out for this year, one for each of the major roles within Smite (so you can fill an entire team comp, supposedly). But after that, it’s open season again, as the team will begin looking at many of the other mythologies of Japan and revisiting old haunts again. There’s no shortage of inspiration, that’s for sure.
Apophis Shouldn't Do Dmg Smite Free
Forum » God & Item Ideas » Apep (AKA Apophis): Egyptian Serpant God9 posts - page 1 of 1 |
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Permalink Quote PM by » Report InfoNote: I prefer the name Apophis over the name Apep, thus I will use that name in this post. Apep (AKA Apophis) was an evil god in ancient Egyptian religion depicted as a snake/serpent, the deification of darkness and chaos, and thus opponent of light and order. Ra was the solar deity, bringer of light, and thus the upholder of Order. Apophis was viewed as the greatest enemy of Ra, and thus was given the title Enemy of Ra. Wiki Reference - http://en.wikipedia.org/wiki/Apep OVERVIEWName: Apophis Title: Serpent God Pantheon: Egyptian Type: Melee, Physical Roles: Support, Carry Pros: High Crowd Control, High Single Target Abilities Cons: Low Defense, Low Damage During the day when Ra travels across the sky Apophis lies to the west just below the horizon. Awaiting the moment when Ra arrives to the west to slither his way to the east and bring darkness upon the world. Apophis was cunning though, and would avoid confronting Ra for he has formidable allies, But lying in the shadows makes Apophis grow stronger. When he believes to have grown strong enough to fight Ra, he sneaks up to Ra during his travels and swallows him whole darkening the world during the day, Ra having allies at his side, is set free from the stomach of the serpent and sends him to the underworld where Apophis awaits in the shadows. Base StatsHealth: 440 (+73) Mana: 230 (+39) Movement: 345 Health regen: 14 (+0.66) Mana regen: 9.0 (+0.35) Attacks/second: 0.84 (+0.01) Magic Protection: 27 (+0.9) Physical Protection: 11 (+3) Physical Power: 38 (+2.25) ABILITIESSnake VisionApophis gains attack speed the longer he is near enemy gods. Ability: Buff Affects: Self Radius: 30 Movement Speed: 8 per enemy god Duration: 4s Max Stacks: 5 Serpent AgilityWhenever Apophis toggles this ability, every time he uses his abilities he gains an increase in speed for a short duration, movement speed and durations stacks. Ability: Buff Affects: Self Movement Speed: 10/12/14/16/18% Duration: 4s Max Stacks: 3 Cost: 9/10/11/12/13 per ability Cooldown: .5s Hypnotic GazeApophis gazes into his enemies eyes causing damage, enemies are feared and then stuned. Ability: Cone Affects: Enemy Damage: Physical Damage: 70/75/85/100/120 Fear Duration: 0.9/1.0/1.1/1.2/1.3s Stun Duration: 0.5/0.6/0.7/0.8/0.9s Cost: 80 Cooldown: 22/21/20/19/18s Deadly BindingsApophis charges to an enemy god, tangling himself while dealing damage every 1s and slows the enemy. Ability: Line Affects: Enemy God Damage: Physical Damage Per Second: 35/55/70/80/85 (+25% of your physical power) Slow: 4/8/11/13/14% Duration: 4s Cost: 70/75/80/85/90 Cooldown: 19/18/17/16/15s Parasitic MindApophis Strikes his enemy from behind binding himself to the enemy's neck and taking control of his movement. While controlling his target, him and his target are both CC immune and 15% of damage dealt to Apophis is also dealt to the host. Ability: Melee Target Affects: Enemy God Damage: Physical Damage: 90/110/135/165/200 Control Duration: 2/2.5/3/3.5/4s Cost: 95/105/115/125/135 Cooldown: 90s Gods/Goddesses I've created:Ixtab: Goddess Of Suicide- http://bit.ly/14K2VCwCamazotz: God of Bats- http://bit.ly/13SUwd7Apep (AKA Apophis): Serpent God- http://bit.ly/13SU26W | Posts: 8 View My Blog |
Like the concept, though I would like to see the names of the moves based on his lore, like 'devouring the sun' or something like that. But overall I like it. I was going, to an Apep profile, but now that you've done It I don't have to, less work for me (honestly I didn't create anything yet) | Notable (2) Posts: 225 |
Well Hypnotic Gaze is kinda from his lore 'In his battles, Apep was thought to use a magical gaze to hypnotize Ra and his entourage,..' that's from the wiki, and the ultimate Parasitic Mind is from the TV series SG1 where parasite like creatures attached themselves to human hosts and pretended to be Egyptian gods, the passive is because he is a snake and snakes are cold blooded, but as for the 1 and the 3 those names are pretty weak and I'm open to suggestions. I'm glad you liked my ideas and if you ever come up with something else PM me :) Gods/Goddesses I've created:Ixtab: Goddess Of Suicide- http://bit.ly/14K2VCwCamazotz: God of Bats- http://bit.ly/13SUwd7Apep (AKA Apophis): Serpent God- http://bit.ly/13SU26W | Posts: 8 View My Blog |
What if for his 1, to MOAR e name fit his lore and such, and also to make it slightly more interesting. Call it nights embrace, and make it that he goes invisible. | Prominent (30) Posts: 1601 View My Blog |
Permalink Quote PM by » Report I absolutely love the idea for the ult, but it seems wickedly op. Iirc it's longer than Fenrir's ult. What I would love to see is him literally take control of a good(movement and abilities), but stuff like that is generally a no go since it's a very un-fun mechanic. That said, I don't like it in its current form since it's basically an op version of Fen's ult mixed with Arachne's 2. Oh and the passive is also op, since it's basically a self-only permanent buff akin to Loki's 2 without the damage which will allow him to be an insane early game ganker, especially with the kit he has. The 2 and the 3 look good, but the cost scaling on the 1 needs bumping up, somewhere closer to Xbal's. Also, props for the sg1 reference ^·^ great show. | Posts: 45 |
What if for his 1, to MOAR e name fit his lore and such, and also to make it slightly more interesting. Call it nights embrace, and make it that he goes invisible. not sure what you mean for 'What if for his 1, to MOAR e name fit his lore and such,..' and I want to stick away from invisibility because it doesn't match with his lore Gods/Goddesses I've created:Ixtab: Goddess Of Suicide- http://bit.ly/14K2VCwCamazotz: God of Bats- http://bit.ly/13SUwd7Apep (AKA Apophis): Serpent God- http://bit.ly/13SU26W | Posts: 8 View My Blog |
I absolutely love the idea for the ult, but it seems wickedly op. Iirc it's longer than Fenrir's ult. What I would love to see is him literally take control of a good(movement and abilities), but stuff like that is generally a no go since it's a very un-fun mechanic. That said, I don't like it in its current form since it's basically an op version of Fen's ult mixed with Arachne's 2. Oh and the passive is also op, since it's basically a self-only permanent buff akin to Loki's 2 without the damage which will allow him to be an insane early game ganker, especially with the kit he has. The 2 and the 3 look good, but the cost scaling on the 1 needs bumping up, somewhere closer to Xbal's. Also, props for the sg1 reference ^·^ great show. So I halved the control duration but i think its a bit to low (remember Fenrir has movement speed buff as well) I also bumped the 1's cost a bit and added a condition to the passive Gods/Goddesses I've created:Ixtab: Goddess Of Suicide- http://bit.ly/14K2VCwCamazotz: God of Bats- http://bit.ly/13SUwd7Apep (AKA Apophis): Serpent God- http://bit.ly/13SU26W | Posts: 8 View My Blog |
Sorry, most of the time I'm on my ipad, so my words get jumbled. I meant, what if you change his 1 so that it is called nights embraces, this could work at least because he is in a away the darkness. And it would make him more interesting. Because you would then have 2 gods who can go invisible. | Prominent (30) Posts: 1601 View My Blog |
Apophis Shouldn't Do Dmg Smite List
Permalink Quote PM by » Report So I halved the control duration but i think its a bit to low (remember Fenrir has movement speed buff as well) I also bumped the 1's cost a bit and added a condition to the passive The reduced duration should be fine if the Ult works like I think it does (Either targeted like Loki's Ult or a dash like Athena's 1), but it'll be hard to tell how to balance it unless it's put in the game. I'm trying not to sound nit-picky, but the Passive is a little UP now, since they're going to attack him the second they see him. What you could do, is make it so that minions will ignore him for X seconds after attacking an enemy god (Resets on exiting combat). | Posts: 45 |