Culling Strike Support Increased Dmg Poe

Mana Multiplier: 130% Requires Level 18 Supports any skill that hits enemies. Supported Skills have +0.75% to Critical Strike Multiplier Supported Skills have + (75-103)% to Critical Strike Multiplier This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. This build POE 3.6 Synthesis Ngamahu Cyclone Slayer Build need Ngamahu's Flame as our weapon: Melee hits with Ngamahu's Flame have a chance to trigger level 16 Molten Burst. + You have 20% culling strike, effectively lowering boss health by 20%. Elemental Damage with Attacks Support - Fortify Support - Elemental Focus Support - Increased. Culling Strike is a support gem. If an enemy is left with 10% life or less after getting hit by a skill supported by Culling Strike, they will be instantly slain. Degeneration and damage per second effects do not hit the enemy. Culling Strike will not cause enemies who drop below 10% life as a result of degeneration to be killed instantly. Support Skill Gems. Flicker Strike Skin. Physical Damage taken from Mana Mana Reservation Culling Strike Rampage Unholy Might Onslaught Abyssal Harbinger Blood. May 29, 2018 Fortify Support. Faster Attacks Support. Culling Strike Support. Boots Herald of Ice. Ice Bite Support. Summon Lightning Golem. 2h Weapon None. 1h Weapon Cast When Damage Taken Support. Immortal Call. Increased Duration Support. Offhand weapon / shield Orb of Storms. Arcane Surge Support (6 lvl) Power Charge on Critical Support. Culling Strike Support Culling Strike Support Support Icon: X Mana Multiplier: 110% Requires Level 18 Supports any skill that hits enemies. If enemies are left below 10% of maximum life after being hit by these skills, they will be killed. Per 1% Quality: Supported Skills have 0.5% increased Attack Speed. List of useful CWDT setups. Did I miss any? I started playing PoE few months ago and I'm trying to learn all the things. Blind/pcoc - skills that deals damage can be supported with Blind Support or Power Charge On Crit if your build needs charges. Cwdt + blade vortex/ice nova + culling strike + increased item.

Fast and deadly melee build based on a 100% damage conversion Wild Strike Attack Skill Gem

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Estimated budget: medium

Guide notes
March 22, 2019
-Build created
April 3, 2019
-Added gameplay video

Wild Strike is a very interesting Attack Skill Gem which converts 100% of your Physical Damage to a random element and causes additional effects based on the element chosen. Thanks to high Critical Strike Chance and Inquisitor's Elemental Resistances Penetration which is effective for all three elemental damage types, this build provides very high damage, and Wild Strike's extra effects make up for tremendous clear speed.

You can also check our other Path of Exile builds by clicking here.

1. Gameplay

This is a typical Melee build, but thanks to Wild Strike's mechanic, your attacks will clear entire screens with additional explosions and chaining effects. This is one of the fastest Melee map clearing builds out there, and thanks to high Critical Strike Chance and total Elemental Resistance Penetration, it has more than sufficient damage to deal with any Boss in the game.

0:06 Tier 15 Core
0:56 Tier 15 Reef
1:19 Tier 16 Elder Beach
1:37 Tier 16 Elder Desert
This video was recorded on a level 89 Inquisitor on Standard League with medium budget gear (approximately 12 Exalted Orbs total) Lol gangplank applying dmg to barrels for sale.


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2. Build's PROS & CONS

PROS
  • very high damage - around 2,000,000 DPS versus Shaper/Guardian on a very accessible budget
  • high Life and Leech which grant very smooth playstyle
  • no specific item requirements
  • all content viable
CONS
  • can't do Elemental Reflect and no Leech mods

3. Leveling tips

This build has no problems during the leveling phase whatsoever. You have several extremely powerful Melee Attacks at your disposal. They will deal with all the enemies without the need to obtain powerful unique items. All you need to focus on is high Physical DPS weapon and Life/Resistances Rare equipment. Remember, that as a Melee class, you will benefit greatly from flat added Physical Damage on your gear, mainly Rings, Amulet, and Gloves.

Suggested leveling gem setups:

Molten Strike setup
Molten Strike - one of the best melee attacks in Path of Exile. It is available right from the start and it's a great tool to level up until level 28 when you switch to Wild Strike
Ancestral Call Support - makes supported attacks repeat to two additional nearby enemies
Melee Physical Damage Support - grants more damage with melee physical attacks
Faster Attacks Support
Wild Strike setup
Wild Strike - primary DPS skill used in this build. It converts 100% of Physical Damage to a random element, and depending on the element it creates an extra effect for more damage
Elemental Damage with Attacks Support - greatly increases elemental damage dealt with supported skills
Melee Physical Damage Support - grants more damage with melee physical attacks
Faster Attacks Support
Utility gems
Summon Ice Golem - increases your Critical Strike Chance and Accuracy Rating. Pretty much the best pick for crit templars
Hatred - Aura skill which grants very high bonus Cold Damage
Herald of Ice - adds extra Cold Damage to your Attacks

Bandits:

We recommend killing all the Bandits for two additional Passive Points. Helping Alira is also a viable choice

Leveling Skill Trees:

33 Points Skill tree
Priorities: 1) Discipline and Training 2) Holy Dominion 3) Smashing Strikes 4) Butcher

62 Points Skill tree
Priorities: 1) Heart of the Warrior 2) Destroyer 3) Art of the Gladiator 4) Golem's Blood

Recommended leveling items:

Blackheart - amazing leveling Ring for the leveling phase
Adds 1 to 4 Physical Damage to Attacks
5% increased Global Physical Damage
Adds 1 to 3 Chaos Damage to Attacks
+(20-30) to maximum Life
(2-4) Life Regenerated per second
10% chance to Cause Monsters to Flee
Meginord's Girdle - extremely powerful Belt which can be used all the way from level 8 to Maps
+(25-35) to Strength
Adds 5 to 15 Physical Damage to Attacks
+25 to Strength
10% increased maximum Life
+(10-20)% to Cold Resistance
25% increased Flask Life Recovery rate
The Stormheart - a very powerful leveling Staff which grants very high base Physical Damage
+18% Chance to Block Attack Damage while wielding a Staff
(80-100)% increased Physical Damage
Adds (25-35) to (45-60) Cold Damage
Adds (1-10) to (70-90) Lightning Damage
(20-35)% increased Critical Strike Chance
Cannot be Shocked while Chilled
50% chance to Shock Chilled Enemies
Realm Ender - this Staff grants four additional Gem levels to your Wild Strike making it an exceptionally powerful weapon for a very long time
+18% Chance to Block Attack Damage while wielding a Staff
+1 to Level of Socketed Fire Gems
+1 to Level of Socketed Cold Gems
+2 to Level of Socketed Elemental Gems
Socketed Gems are Supported by Level 5 Cold to Fire
Adds (10-15) to (20-25) Fire Damage
Adds (10-15) to (20-25) Cold Damage
(30-50)% increased Elemental Damage

The Ignomon - quite a nice leveling amulet. It grants additional Fire Damage to Attacks and Accuracy Rating

(12-20)% increased Rarity of Items found
+10 to Dexterity
Adds 12 to 24 Fire Damage to Attacks
+(100-150) to Accuracy Rating
+(100-150) to Evasion Rating
+20% to Fire Resistance

4. Final Skill tree, Ascendancy Points, and Pantheon

Final Skill Tree:

116 Points Final Skill Tree
116 Points Path of Building(PoB) link

Ascendancy points:

Preferably in that order:

  1. Righteous Providence
  2. Inevitable Judgement
  3. Instruments of Virtue
  4. Augury of Penitence

Pantheon:

Major God: Soul of the Brine KingYou cannot be Stunned if you've been Stunned or Blocked a Stunning Hit in the past 2 seconds

Minor God: Soul of Gruthkul 1% additional Physical Damage Reduction for each Hit you've taken Recently up to a maximum of 5%

5. Final Gems links

[DPS] Wild Strike setup
Wild Strike - your primary DPS skill which is used for this build. It deals high base damage which has 100% of your Physical Damage converted to a random element
Elemental Damage with Attacks Support
Multistrike Support - makes supported attacks repeat two additional times with greatly increased Attack Speed
Melee Physical Damage Support
Hypothermia Support - grants greatly increased damage against Chilled enemies
Increased Critical Strikes Support
[UTILITY] Ice Golem
Cast when Damage Taken Support - auto-casts supported Spells after you take a certain amount of Damage
Summon Ice Golem - grants increased Crit. Chance and Accuracy Rating
[MOBILITY/UTILITY] Leap Slam and Ancestral Protector
Leap Slam - movement skill which can be used with Staves
Faster Attacks Support
Fortify Support - grants Fortify buff on Melee Hits with supported skills
Ancestral Protector - a Totem skill which grants you increased Attack Speed while active
[UTILITY] War Banner and Vaal Haste
War Banner - grants increased Accuracy Rating and Adrenaline buff when you place it
Vaal Haste - grants increased Attack, Cast, and Movement Speed for a short duration
Increased Duration Support
[AURA] Hatred
Hatred - the best DPS Aura for builds that are based on Physical Damage
[UTILITY] Blood Rage
Blood Rage - grants Attack Speed, Life Leech, and Frenzy Charge generation. It is also one of the few Spells used in this build, which will trigger the Instruments of Virtue buff
[CURSES] Warlord's Mark and Assassin's Mark
Warlord's Mark - grants Life and Mana Leech and generates Endurance Charges. Link it to a low-level Cast when Damage Taken or get the recommended Elder Ring
Assassin's Mark - grants Power Charges and increases your Chance to Critically Hit enemies. Use it only if you manage to get Windshriek, otherwise, Warlord's Mark should be your primary Curse. Similar to Warlord's Mark, it should be either self-cast, linked to low-level CwDT or provided by the Oskarm unique Gloves
[UTILTY] Immortal Call and Phase Run
Cast when Damage Taken Support - use at level 10 in this setup
Immortal Call - grants brief immunity to Physical Damage. Use this Gem at level 12
Phase Run - grants Phasing for a short duration, and when it ends, you gain increased Melee Damage. Use at level 12
Increased Duration Support


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5. Gear Setup

Below you will find all the recommended gear for this build. There are no specific requirements for any of the slots, so you can replace all the items with random Rares or uniques which provide similar stats.

Our recommended items will:

  1. Cap your Elemental Resistances
  2. Give you enough DPS and Life to start mapping successfully

Stat priorities on items:

  1. Life
  2. Elemental Resistances
  3. Added Physical Damage to Attacks
  4. Increased Elemental Damage with Attacks
  5. Critical Strike Chance & Critical Strike Multiplier
  6. Accuracy Rating
(Helmet) Rare Helmet - it's the recommended pick for this slot. While there are a lot of useful uniques for this character including Rat's Nest and Starkonja's Head, none of them will provide Accuracy Rating and Elemental Resistances
50% reduced Damage when on Low Life
+(50-70) to Dexterity
10% increased Attack Speed
25% increased Global Critical Strike Chance
(100-130)% increased Evasion Rating
+(80-100) to maximum Life
150% increased Global Evasion Rating when on Low Life
(Helmet) Rat's Nest - grants the highest bonus damage out of all Helmets, but has no defensive utility
15% increased Attack Speed
(60-75)% increased Global Critical Strike Chance
150% increased Evasion Rating
(20-25)% increased Rarity of Items found
10% increased Movement Speed
10% reduced Character Size
Helmet enchantment:
40% increased Wild Strike Damage
Wild Strike Chains an additional 6 times
(Body Armour) Loreweave - the best in the slot. It grants all the important stats and the highest bonus DPS out of all Body Armours in the game
Has 6 Sockets
Adds (4-10) to (14-36) Physical Damage to Attacks
+(8-24) to all Attributes
(20-60)% increased Global Critical Strike Chance
+(15-50) to maximum Energy Shield
+(20-60) to maximum Life
+(20-50) to maximum Mana
(6-30)% increased Rarity of Items found
(15-50)% increased Elemental Damage
Your Maximum Resistances are (76-78)%
(Weapon) Hegemony's Era - one of the best weapons for this build. It has very high base damage, increased Critical Strike Chance and also generates Power Charges
+18% Chance to Block Attack Damage while wielding a Staff
+6% Chance to Block Attack Damage while wielding a Staff
Adds (180-190) to (190-220) Physical Damage
(12-16)% increased Attack Speed
(20-30)% increased Critical Strike Chance
+1 to Maximum Power Charges
10% chance to gain a Power Charge if you Knock an Enemy Back with Melee Damage
(Boots) Windshriek - the best in the slot. Windshriek Boots allow you to apply both of the Curses making them extremely useful. They are, however, rather expensive, and if you can't afford them just stick to Warlord's Mark
(200-250)% increased Armour
+(10-15)% to all Elemental Resistances
25% increased Movement Speed
(10-20)% increased Elemental Damage
You can apply an additional Curse (Hidden)
60% increased Area of Effect of Curse Skills
Boot enchantment:
16% increased Attack and Cast Speed if you've Killed Recently
(Belt) Rare Belt - preferably a Stygian Vise with additional Abyssal Socket
Min. requirements:
80 maximum Life
35% Fire Resistance
35% Cold Resistance
35% Lightning Resistance
Optional affixes:
increased Elemental Damage with Attack Skills
(Amulet) Marylene's Fallacy - this Amulet provides insane damage bonus, Accuracy Rating, and Culling Strike on Crits. A Rare alternative that will give a similar outcome may cost a fortune
+(20-30) to Intelligence
+(80-120) to Accuracy Rating
+(210-240)% to Global Critical Strike Multiplier
+(80-100) to Evasion Rating
(10-15)% increased Light Radius
40% less Critical Strike Chance
Critical Strikes have Culling Strike
(Rings) Rare Ring - mainly with Life and Elemental Resistances. Grabbing an Elder Ring with Warlord's Mark is also advised
Min. requirements:
65 maximum Life
70% Total Elemental Resistances
Optional affixes:
Accuracy Rating
Curses enemies with level # Warlord's Mark on Hit (Elder Ring)
Added Physical Damage to Attacks
increased Elemental Damage with Attack Skills
(Rings) Death Rush - a very solid choice for the second Ring. It grants Onslaught buff and high Accuracy Rating bonus
+(9-13)% to Chaos Resistance
+(300-350) to Accuracy Rating
+(260-300) to Armour
+(40-50) to maximum Life
+(15-20)% to Chaos Resistance
(0.6-0.8)% of Physical Attack Damage Leeched as Life
You gain Onslaught for 4 seconds on Kill
(Gloves) Oskarm - one of the best picks for the Gloves slot if you are using Windshriek (or another way to apply a second Curse). On top of cursing enemies with Assassin's Mark, it increases your Accuracy Rating
(30-40)% increased Global Accuracy Rating
+(40-50) to maximum Life
-(20-10)% to Chaos Resistance
(7-8)% chance to Dodge Spell Hits
Curse Enemies with Level 10 Assassin's Mark on Hit
2% increased Attack Critical Strike Chance per 200 Accuracy Rating
(Jewels) Abyss Jewels - on top of Life and added Physical Damage, it can provide the Unholy Might buff for some extra DPS
Recommended affixes:
increased maximum Life
added Physical Damage to Attacks/Staff Attacks
Optional affixes:
Chance to grant Onslaught buff for 4 seconds on Kill
(Jewels) Rare Jewels - with extra Life and Damage bonuses
Recommended affixes:
increased maximum Life
increased Physical/Melee Damage
Optional affixes:
increased Global Critical Strike Multiplier
Elemental Resistances
(Flask) Atziri's Promise - grants very high bonus DPS and extra Life Leech
2% of Chaos Damage Leeched as Life during Flask effect
Gain (15-20)% of Physical Damage as Extra Chaos Damage during effect
Gain (10-15)% of Elemental Damage as Extra Chaos Damage during effect
(Flask) Taste of Hate - another powerful Flask which grants both extra DPS and an amazing defensive utility
+50% to Cold Resistance
20% less Cold Damage taken
20% of Physical Damage from Hits taken as Cold Damage during Flask effect
Gain (15-20)% of Physical Damage as Extra Cold Damage during effect
30% chance to Avoid being Chilled during Flask effect
30% chance to Avoid being Frozen during Flask effect
Other suggested Flasks:
  1. Bubbling Divine Life Flask of Staunching (Bleeding immunity)
  2. Experimenter's Diamond Flask of Adrenaline (increased Crit. and Movement Speed)
  3. Ample Quicksilver Flask of Heat (Freeze immunity)


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If you have any other build requests please leave that in the comments below. Also, we always gladly accept feedback and constructive criticism about our builds. With your help, we hope to continuously improve our content.

Pictures used in this article are the intellectual property of Grinding Gear Games.

PoeCurrencyBuyDate: Aug/30/19 02:56:42Views: 27792

In poe 3.8, summon has been greatly improved. If you choose to summon as your league starter, this Raise Zombie Necromancer Build will be a good choice. You do not have to spend currency, you do not have to be good at the game, you really do not have to do anything special. All bosses (up to and including Shaper) just melt. Easy And Cheap

Quick Jump

Pros & Cons

  • + The easiest million DPS build you'll ever make.
  • + Cheap
  • + Entirely physical damage, so no issues with high boss elemental resistances.
  • + Fast movement
  • + Decently tanky
  • + No spectres necessary
  • + Can do all content and all map mods
  • + Surprisingly good at lab running
  • - Clear speed isn't going to be quite as good as screen-clearing spectres or golems, especially if you don't have Fear jewelry.
  • - A couple of bosses just melt your minions instantly and are basically impossible for the build. Atziri trio are the worst offenders.
  • - Have to level as a different build (SRS) unless you have access to twinking gear.

Skill Tree

Ascendancy: Invoker, Bone Sculptor, Flesh Binder, Puppet Master

Pantheon: Major God - Brine King / Lunarius, Minor Gods - Gruthkul

Bandit: Kill All

Passive Tree & PoB

Path of Building Link: https://pastebin.com/YL7eHYxp

Gems Setup

All gems should be levelled to 20 unless otherwise specified.

Install dmg on macbook without password sierra. Summon Skeleton, Minion Damage, Brutality, Melee Physical Damage, Maim, Ruthless

Skeletons are your main source of damage. Gems are listed in order of importance, so for example if you're on a 5L drop Ruthless. Once you have a 6L and your skeletons are doing excessive amounts of damage, you can switch out Ruthless for Melee Splash while clearing (and switch Ruthless back in for hard bosses). It speeds up your clear and stops your minions from getting overwhelmed by large numbers of mobs. You don't need the Vaal version, but you should try to get one as soon as possible and use it against bosses or hard monsters.

Raise Zombie, Brutality, Melee Physical Damage, Minion Damage or Empower

Zombies provide a valuable source of pack clear with their AoE slam, tank hits with their larger life pool, and supplement your damage. This should be socketed in your helm to take advantage of either a + minion gem level mod or Elder mods. Empower should only be used if you're using an Elder helm that grants Minion Damage already. You can get a level 4 Empower if you really have money to burn.

Shieled Charge, Faster Attacks, Fortify

Movement.

Flesh Offering, Increased Duration, Flame Dash

Flesh Offering is a big damage buff. Try and keep it up as much as possible. Flame Dash is just handy to get over gaps and walls.

Vulnerability, Curse On Hit Support, Ball Lightning, Culling Strike Support

Curse, minion direction and culling. No point in levelling Ball Lightning or Culling Strike. You can manually cast Vulnerability if you prefer, give up the culling, and leave sockets open for something else (e.g. Immortal Call).

Desecrate, Clarity, Summon Stone Golem, Cast when Damage Taken Support

Extra stuff. Desecrate helps you keep Flesh Offering up against bosses and get back dead zombies. Stone Golem provides much needed regen — you absolutely don't have to use it with CwDT

Gear Setup

You should not limit yourself to a certain part. This is a step-by-step process.

Low Budget/SSF

You really only need very basic gear to get rolling with this build. Wearing entirely rare gear is fine. Look for life, mana, resistances and dex. You can use literally any weapon (even a white level 1 axe) and it won't really matter. Aurumvorax is a nice budget weapon because it helps with resistances when the rest of your gear is bad.

Flask setup is pretty much constant. See sample gear below for what you want there.

Ideally, you'd want to use the following uniques on a low-budget character:

Tabula Rasa (easy to farm from Humility div cards while levelling in Blood Aqueducts, or buy relatively cheaply)

Victario's Charity (very cheap to buy, quite common but not essential if SSF)

Violent Dead x2 (available as an act 5 quest reward, also very cheap to buy)

Culling Strike Support Increased Dmg Poe 5

Alberon's Warpath also deserves a mention, as it's an easy way to source a 12th skeleton (which is neat as we summon 3 at a time). Ideally you want to do this through Catarina's craft onto body armour, but if you're using unique body armour these are okay too.

Medium Budget

If there have no mention a particular piece of gear in this section, it's unchanged from the low budget section.

Weapon: Try to find something with % increased minion damage on it. This can be be The Scourge, an item from the Temple of Atzoatl, or an item crafted with a Bound Fossil from delves. If you have the mods unlocked, you can craft a bit more minion damage or attack speed onto it with the crafting bench.

Jewelry: You want to either make or buy jewelry crafted with an Essence of Fear or Bound Fossil for increased minion movement speed. This will greatly speed up your clear, as it helps your (entirely melee-based) minions move between mobs faster. It's usually cheaper to buy essences and make your own than buy the jewelry pre-crafted.

Helmet: Some combination of a Bone Helmet, + to level of minion gems, and/or an Elder helmet with Minion Life and/or Minion Damage supports built in. Don't worry about enchantments, they're almost all worse than the Bone Helmet implicit and there's very little chance of finding an Elder helm with a good enchant.

Body Armour: Upgrade to a rare 6L with life (and maybe mana) when you can. Ideally you want one with an open prefix, allowing you to craft +1 skeleton onto it with Catarina 6. This brings us up to 12 skeletons, which is perfect as we summon 3 per cast.

Jewels: An abyss jewel with minion taunt on hit is highly recommended to keep boss attention off you. Life, mana and any minion damage stats are also good if you can get them

High Budget

Again, this is adding onto the medium section. Only discussing stuff with specific high budget options, rather than just better versions of the above.

Culling Strike Support Increased Dmg Poe Free

Body Armour: Some uniques will provide more tankiness than a rare, although you'll be forced to switch to Alberon's Warpath if you want to keep your twelfth skeleton. Potential options include Cloak of Defiance, Belly of the Beast or Loreweave.

Weapon: You can try to get more stats on your weapon if you can afford it. Mana, resists and attack speed are the main useful ones.

Helmet: Your goal is an Elder helm with any two of minion damage, minion life or + minion gems. If it's a Bone Helmet or has the Flesh Offering attack speed enchantment, even better (though these will be very expensive).

Culling Strike Support Increased Dmg Poe 2

Jewels: An Unnatural Instinct placed in the socket to the right of the Witch starting point will give quite a lot of extra life and mana. Alternatively, To Dust will give your skeletons a large amount of damage.

Leveling

Unfortunately, without a couple of unique items it's hard to use skeletons until you've completed the cruel labyrinth. If you have a couple of chaos to spend, skip down to the last paragraph of this section. Otherwise, read on.

The simplest way to level this build is to use Summon Raging Spirit in a +1 fire gems weapon, then a +1 minion gem 4L helm, until you have completed cruel lab. Then you can switch to the full build.

  • Level 1 through 8 is freeze pulse, level an SRS
  • Level 8 get SRS, Melee Splash, Minion Damage. Get +1 fire wand/sceptre asap
  • Eventually work towards a BBRR helmet 4 link, use recipes to craft +1 minion gems on it. Go SRS - Melee Splash - Melee Phys - Minion Speed (or Minion Damage if you want better damage for bosses or just clear)

As an alternative for people who don't like SRS, you can level with spells (e.g. Firestorm, Arc, Storm Brand, Freezing Pulse). If you want to do this, take the spell damage nodes from the Witch start (respeccing out of them later) and otherwise follow the tree as normal. Rush to Spiritual Aid so your spells are benefited by all the minion damage we take.

You can also level really quickly using skeletons from the start if you have access to uniques. Don't try to do this if you're new, or levelling in a new league. From Dust lets you summon 3 skeletons at once before getting Bone Sculptor, Sidhebreath gives some minion movement speed, and then you can use Tabula, Aurumvorax and Violent Dead. You'll also need a bunch of extra strength and dex on gear - Astramentis is ideal, but use what you can find. Remove the From Dust when you finish cruel lab

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