Dnd 3.5 Cold Iron Weapon Dmg

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Items without metal parts cannot be made from cold iron. An arrow could be made of cold iron, but a quarterstaff could not. A double weapon that has only half of it made of cold iron increases its cost by 50%. Cold iron has 30 hit points per inch of thickness and hardness 10. Extended list of alchemy items in D&D 3.5. The following is a list of items which appear in official D&D third edition sources and can be made using the Craft (Alchemy) skill. If you make a suit of armor or weapon out of more than one special material, you get the benefit of only the most prevalent material. However, you can build a double weapon with each head made of a different special material. Each of the special materials described below has a definite game effect. It came up in Dresden Files, but is not limited to that game, you can find the term in DnD as well. I would like to know what it means. If you look for Cold Iron on Wikipedia, you only get iron: 'Cold iron is a poetic and archaic term for iron.' This would imply everything made mostly from Fe is cold iron. Clearly, this is not the case, in every game Cold Iron is something special, the every. I believe, historically, meteoric iron was 'cold forged iron' given that iron in a natural state on earth is oxidized, and heat-forging is a process whereby the bonded oxygen is driven out of the ore to leave behind iron - meteoric iron comes in ready to shape hunks and requires no human added heat intervention to prepare.

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Dagger
Simple Light Thrown Melee
Critical:19–20/×2
Range Increment:10 ft.
Type:Piercing or slashing
Hardness:10
SizeCost1DamageWeight1hp
Fine**1
Diminutive*1*1
Tiny*1d2*1
Small2 gp1d31/2 lb.1
Medium2 gp1d41 lb.2
Large4 gp1d62 lb.4
Huge*1d8*8
Gargantuan*2d6*16
Colossal*3d6*32
  1. For values marked with an asterisk, the SRD gives neither this value directly nor a means to determine it.

Description

You get a +2 bonus on Sleight of Hand checks made to conceal a dagger on your body.

A dagger does either piercing or slashing damage (player’s choice at time of attack).

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Enhancements

Dagger Material Enhancements
MaterialAverageMasterwork1HardnesshpSpecial
Steel2 gp302 gp102
Adamantine3,002 gp202Bypass hardness less than 20
Deep Crystal1,002 gp102Psionic
Mundane Crystal302 gp81No rusting, not metal
Darkwoodn/an/an/a
Iron, Cold4 gp304 gp102Magical enchantments cost an additional 2,000 gp.
Mithral502 gp1521/2 weight
Silver, Alchemical22 gp322 gp81−1 damage
  1. Masterwork weapons have a +1 enhancement bonus on attack rolls.
Magical/Psionic Weapon Enhancements
Bonus ValueAdditional Cost1Hardness Increase2Additional hp2
+1+2,000 gp+2+10
+2+8,000 gp+4+20
+3+18,000 gp+6+30
+4+32,000 gp+8+40
+5+50,000 gp+10+50
+6+72,000 gp3+12+60
+7+98,000 gp3+14+70
+8+128,000 gp3+16+80
+9+162,000 gp3+18+90
+10+200,000 gp3+20+100
+11 or more+ bonus squared
× 20,000 gp
+ enhancement bonus × 2+ enhancement bonus × 10
  1. Increase total cost for magical enhancement by 2,000 gp for cold iron weapons.
  2. Unlike the additional cost, the increase the weapon's hardness and hit points are only gained from its enhancement bonus, not its special abilities.
  3. If the weapon has a magical bonus greater than +5 or a special ability worth more than +5, the weapon is epic. Multiply magic cost by 10.

See Also


Back to Main Page → 3.5e Open Game Content → System Reference Document→ Weapons

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Open Game Content (place problems on the discussion page).
This is part of the (3.5e) Revised System Reference Document. It is covered by the Open Game License v1.0a, rather than the GNU Free Documentation License 1.3. To distinguish it, these items will have this notice. If you see any page that contains SRD material and does not show this license statement, please contact an admin so that this license statement can be added. It is our intent to work within this license in good faith.
Dnd 3.5 cold iron weapon dmg 2
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Iron
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Greatsword
Martial Two-Handed Melee
Critical:19–20/×2
Range Increment:
Type:Slashing
Hardness:10
SizeCost1DamageWeight1hp
Fine*1d4*1
Diminutive*1d6*1
Tiny*1d8*2
Small50 gp1d104 lb.5
Medium50 gp2d68 lb.10
Large100 gp3d616 lb.20
Huge*4d6*40
Gargantuan*6d6*80
Colossal*8d6*160
  1. For values marked with an asterisk, the SRD gives neither this value directly nor a means to determine it.

Enhancements

Greatsword Material Enhancements
MaterialAverageMasterwork1HardnesshpSpecial
Steel50 gp350 gp1010
Adamantine3,050 gp2013Bypass hardness less than 20
Deep Crystal1,050 gp1010Psionic
Mundane Crystal350 gp88No rusting, not metal
Darkwoodn/an/an/a
Iron, Cold100 gp400 gp1010Magical enchantments cost an additional 2,000 gp.
Mithral4,050 gp15101/2 weight
Silver, Alchemical230 gp530 gp83−1 damage
  1. Masterwork weapons have a +1 enhancement bonus on attack rolls.
Magical/Psionic Weapon Enhancements
Bonus ValueAdditional Cost1Hardness Increase2Additional hp2
+1+2,000 gp+2+10
+2+8,000 gp+4+20
+3+18,000 gp+6+30
+4+32,000 gp+8+40
+5+50,000 gp+10+50
+6+72,000 gp3+12+60
+7+98,000 gp3+14+70
+8+128,000 gp3+16+80
+9+162,000 gp3+18+90
+10+200,000 gp3+20+100
+11 or more+ bonus squared
× 20,000 gp
+ enhancement bonus × 2+ enhancement bonus × 10
  1. Increase total cost for magical enhancement by 2,000 gp for cold iron weapons.
  2. Unlike the additional cost, the increase the weapon's hardness and hit points are only gained from its enhancement bonus, not its special abilities.
  3. If the weapon has a magical bonus greater than +5 or a special ability worth more than +5, the weapon is epic. Multiply magic cost by 10.

See Also


Back to Main Page → 3.5e Open Game Content → System Reference Document→ Weapons

Dnd 3.5 Cold Iron Weapon Dmg 2

Open Game Content (place problems on the discussion page).
This is part of the (3.5e) Revised System Reference Document. It is covered by the Open Game License v1.0a, rather than the GNU Free Documentation License 1.3. To distinguish it, these items will have this notice. If you see any page that contains SRD material and does not show this license statement, please contact an admin so that this license statement can be added. It is our intent to work within this license in good faith.

Dnd 3.5 Cold Iron Weapon Dmg Download

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