Export Visual Studio To Dmg
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- USForum Administrator, Xamarin TeamXamurai
Creating dmg files involves invoking the native (Apple) toolchain. Like many things with Xamarin.Mac, you can often search for solutions by searching for 'cocoa X', in this case 'cocoa create dmg'.
The first few hits are all stack overflow posts that explain the use of hdiutil
Hi,
Thanks ChrisHamons.
We are having a windows application which is developed using .net framework and Visual Studio.
Now we have to run the same windows application on MAC OS.
For the same we have migrated our code to Mono Project Framework and used Xamarin Studio.
Now we are able to successfully run the application on MAC OS using Xamarin Studio.
We have create .dmg or .app file of the application so that we can criculate file among the users.
So, how do we create .dmg file or .app file of migrated code using Xamarin Studio.Thanks
- USForum Administrator, Xamarin TeamXamurai
In general, building Xamarin.Mac applications requires tools provided by Xcode / Apple, which requires building on a Mac.
Since you've 'ported' your application, and haven't run into issues before, I assume you aren't using Xamarin.Mac, but some other GUI library (WinForms, GTK#, etc).
It appears you can build dmg files on Windows:
Depending on your UI toolkit, you may have to generate an App Bundle by hand if there isn't native support. For example, Xamarin.Mac will generate bundles for you as part of the build process, but requires building on a Mac.
Thanks ChrisHamons.
You were right, we aren't using Xamarin.Mac.
We are using GUI library (WinForms) on Xamarin studio.
When we build the project on MAC OS X we are not getting .app file but we are getting .exe file.
How do we get .app file when we run the project successfully or is there any other way to generate the .app fileThanks.
- USForum Administrator, Xamarin TeamXamurai
That is not a scenario that Xamarin supports (We support building native applications using Xamarin.Mac which generates the app bundle for you automatically).
In the community mono, there are two tools (mkbundle / macpack) that may be useful (http://www.mono-project.com/archived/guiderunning_mono_applications/). Be aware, that using mkbundle with the static flag may trigger licensing issues, so read the linked page closely. [1]
[1]
Bundles in addition support a –static flag. The –static flag causes mkbundle to generate a static executable that statically links the Mono runtime. Be advised that this option will trigger the LGPL requirement that you still distribute the independent pieces to your user so he can manually upgrade his Mono runtime if he chooses to do so. Alternatively, you can obtain a proprietary license of Mono by contacting Xamarin. Thanks ChrisHamons.
I created .app file using macpack.
Thanks a lot.
I found this link, which describes how to create a generic .dmg that you can then customize. It's built using a makefile.
After much tinkering and tuning, I got that set up, and added a custom post-build step in my Xamarin Studio project to run the makefile. The result is then a nice .dmg ready for people to do a simple drag-install of the product. (They do still have to install MonoMac on their own, in my case.)
You can configure Visual Studio across your organization with installation configuration files. Advanced dungeons & dragons 2nd edition dmg. To do so, simply export the workload and component information to a .vsconfig file by using the Visual Studio installer. You can then import the configuration into new or existing installations, and share them with others, too.
Here's how.
Note
This functionality is available only in Visual Studio 2017 version 15.9 and later.
Export a configuration
You can choose to export an installation configuration file from either a previously installed instance of Visual Studio or one that you're currently installing.
Open the Visual Studio Installer.
Mac os x install disc dmg windows 7. On the product card, choose the More button, and then select Export configuration.
Browse to or type the location where you want to save your .vsconfig file, and then choose Review details.
Make sure you've got the workloads and components that you want, and then choose Export.
Import a configuration
When you're ready to import an installation configuration file, follow these steps.
Open the Visual Studio Installer.
On the product card, choose the More button, and then select Import configuration.
Locate the .vsconfig file that you want to import, and then choose Review details.
Make sure you've got the workloads and components that you want, and then choose Close.
Automatically install missing components
New in Visual Studio 2019: When you save a .vsconfig file to your solution root directory and then open a solution, Visual Studio automatically detects which components are missing and prompts you to install them.
You can also generate a .vsconfig file right from Solution Explorer.
Right-click on your solution file.
Choose Add > Installation Configuration File.
Confirm the location where you want to save the .vsconfig file, and then choose Review details.
Make sure you've got the workloads and components that you want, and then choose Export.
Note
For more information, see the Configure Visual Studio across your organization with .vsconfig blog post.
Get support
Sometimes, things can go wrong. If your Visual Studio installation fails, see Troubleshoot Visual Studio installation and upgrade issues for step-by-step guidance.
We also offer a live chat (English only) support option for installation-related issues.
Here are a few more support options:
Visual Studio Export Configuration
- Report product issues to us via the Report a Problem tool that appears both in the Visual Studio Installer and in the Visual Studio IDE.
- Suggest a feature, track product issues, and find answers in the Visual Studio Developer Community.
- Use your GitHub account to talk to us and other Visual Studio developers in the Visual Studio conversation in the Gitter community.