Young Red Dragon Doesn't Match The Dmg Guidelines

At L20 you might have +17, 10d6+3. CR 10 fire giant 4 rounds, CR 10 young red dragon 3 rounds. Those are monsters chosen for being CR about half level with no resistances or SR or possible buffs. A havocker takes 3-4 rounds to put just one of them down on average. Against equal CR threats expect them to take much longer. Hence 'emergencies only'. Huge really doesn't seem big enough for Ancient red and blues. Was just going based off of what is in my bestiary, and as Seventh Seal said they evidently erratta'd that for the red for sure. If that is the case, then the outstanding is probably that the listing for Xulgath Plague is. OR DIE!” Seems a bit cliche, I would love for the dragon to be somewhat more sinister and “long term baddie” than this. Also, a battle with the young red dragon would really do a number to the low(ish) level party. TL;DR: players stole a large portion of a young red dragon’s gold.

Large dragon, chaotic evil

Young Red Dragon Doesn

Armor Class 19 (natural armor)
Hit Points 237 (19d10 + 133)
Speed 40 ft., climb 40 ft., fly 80 ft.

STRDEXCONINTWISCHA
26 (+8)10 (+0)24 (+7)16 (+3)12 (+1)20 (+5)

Saving Throws Dex +5, Con +12, Wis +6, Cha +10
Skills Perception +11, Stealth +5
Damage Immunities fire
Senses blindsight 50 ft., darkvision 120 ft., passive Perception 21
Languages Common, Draconic
Challenge 15 (13,000 XP)

Legendary Resistance (1/Day). If the dragon fails a saving throw, it can choose to succeed instead.

ACTIONS

Mac old r version 2.15.dmg. Multiattack. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.

Bite. Melee Weapon Attack: +13 to hit, reach 10ft., one target. Hit: 19 (2d10 + 8) piercing damage plus 4 (1d8) fire damage.

Claw. Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 15 (2d6 + 8) slashing damage.

Tail. Melee Weapon Attack: +13 to hit, reach 15 ft., one target. Hit: 17 (2d8 + 8) bludgeoning damage

Frightful Presence. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 18 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.

Fire Breath (Recharge 5-6). The dragon exhales fire in a 45-foot cone. Each creature in that cone must make a DC 20 Dexterity saving throw, taking 59 (17d6) fire damage on a failed save, or half as much damage on a successful one.

LEGENDARY ACTIONS

The dragon can take 1 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.

Detect. The dragon makes a Wisdom (Perception) check.
Tail Attack. The dragon makes a tail attack.

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Type:Dragon (Earth)
Environment:Warm hills
Organization:Wyrmling, very young, young, juvenile, and young adult: solitary or clutch (2–5); adult, mature adult, old, very old, ancient, wyrm, or great wyrm: solitary, pair, or family (1–2 and 2–5 offspring)
Challenge Rating:Wyrmling 3; very young 5; young 7; juvenile 9; young adult 11; adult 14; mature adult 16; old 19; very old 20; ancient 22; wyrm 23; great wyrm 25
Treasure:Triple standard
Alignment:Always chaotic good
Advancement:Wyrmling 6–7 HD; very young 9–10 HD; young 12–13 HD; juvenile 15–16 HD; young adult 18–19 HD; adult 21–22 HD; mature adult 24–25 HD; old 27–28 HD; very old 30–31 HD; ancient 33–34 HD; wyrm 36–37 HD; great wyrm 39+ HD
Level Adjustment:Wyrmling +2; very young +3; young +4; juvenile +4; others —
Copper Dragons by Age
AgeSizeHit Dice (hp)StrDexConIntWisChaBase Attack/
Grapple
AttackFort SaveRef SaveWill SaveBreath Weapon (DC)Frightful Presence DC
WyrmlingT5d12+5 (37)111013121312+5/–3+7+5+4+52d4 (13)
Very youngS8d12+8 (60)131013121312+8/+5+10+7+6+74d4 (15)
YoungM11d12+22 (93)151015141514+11/+13+13+9+7+96d4 (17)
JuvenileM14d12+28 (119)171015141514+14/+17+17+11+9+118d4 (19)
Young adultL17d12+51 (161)191017161716+17/+25+20+13+10+1310d4 (21)21
AdultL20d12+80 (210)231019161716+20/+30+25+16+12+1512d4 (24)23
Mature adultH23d12+115 (264)271021181918+23/+39+29+18+13+1714d4 (26)25
OldH26d12+130 (299)291021181918+26/+43+33+20+15+1916d4 (28)27
Very oldH29d12+174 (362)311023202120+29/+47+37+22+16+2118d4 (30)29
AncientH32d12+192 (400)331023202120+32/+51+41+24+18+2320d4 (32)31
WyrmG35d12+245 (472)351025222322+35/+59+43+26+19+2522d4 (34)33
Great wyrmG38d12+304 (551)371027222322+38/+63+47+29+21+2724d4 (37)35
Copper Dragon Abilities by Age
AgeSpeedInitiativeACSpecial AbilitiesCaster LevelSR
Wyrmling40 ft., fly 100 ft. (average)+016 (+2 size, +4 natural), touch 12,
flat-footed 16
Immunity to acid,
spider climb
Very young40 ft., fly 100 ft. (average)+018 (+1 size, +7 natural), touch 11,
flat-footed 18:
Young40 ft., fly 150 ft. (poor)+020 (+10 natural), touch 10,
flat-footed 20
1st
Juvenile40 ft., fly 150 ft. (poor)+023 (+13 natural), touch 10,
flat-footed 23
3rd
Young adult40 ft., fly 150 ft. (poor)+025 (–1 size, +16 natural), touch 9,
flat-footed 25
DR 5/magic5th19
Adult40 ft., fly 150 ft. (poor)+028 (–1 size, +19 natural), touch 9,
flat-footed 28
Stone shape7th21
Mature adult40 ft., fly 150 ft. (poor)+030 (–2 size, +22 natural), touch 8,
flat-footed 30
DR 10/magic9th23
Old40 ft., fly 150 ft. (poor)+033 (–2 size, +25 natural), touch 8,
flat-footed 33
Transmute rock to mud/mud to rock11th25
Very old40 ft., fly 150 ft. (poor)+036 (–2 size, +28 natural), touch 8,
flat-footed 36
DR 15/magic13th26
Ancient40 ft., fly 150 ft. (poor)+039 (–2 size, +31 natural), touch 8,
flat-footed 39
Wall of stone15th28
Wyrm40 ft., fly 200 ft. (clumsy)+040 (–4 size, +34 natural), touch 6,
flat-footed 40
DR 20/magic17th29
Great wyrm40 ft., fly 200 ft. (clumsy)+043 (–4 size, +37 natural), touch 6,
flat-footed 43
Move earth19th31

*Can also cast cleric spells and those from the Chaos, Earth, and Trickery domains as arcane spells.

At birth, a copper dragon’s scales have a ruddy brown color with a metallic tint. As the dragon gets older, the scales become finer and more coppery, assuming a soft, warm gloss by young adult age. Very old dragons’ scales pick up a green tint. A copper dragon’s pupils fade with age, and the eyes of great wyrms resemble glowing turquoise orbs.

COMBAT

A copper dragon appreciates wit and usually doesn’t harm creatures that can relate a joke, humorous story, or riddle the dragon has not heard before. It quickly gets annoyed with anyone who doesn’t laugh at its jokes or accept its tricks with good humor. It likes to taunt and annoy opponents into giving up or acting foolishly.

An angry copper dragon prefers to mire foes using transmute rock to mud. The dragon pushes trapped opponents into the mud or snatches and carries them aloft. A copper dragon tries to draw airborne enemies into narrow, stony gorges where it can use its spider climb ability and maneuver them into colliding with the walls.

Breath Weapon (Su): A copper dragon has two types of breath weapon, a line of acid and a cone of slow gas. Creatures within the cone must succeed on a Fortitude save or be slowed for 1d6 rounds plus 1 round per age category of the dragon.

Spider Climb (Ex): A copper dragon can climb on stone surfaces as though using the spider climb spell.

Young Red Dragon Doesn't Match The Dmg Guidelines 2017

Spell-Like Abilities: 2/day—stone shape (adult or older); 1/day—transmute rock to mud or mud to rock (old or older), wall of stone (ancient or older), move earth (great wyrm).

Skills:Bluff, Hide, and Jump are considered class skills for copper dragons.

SEE WIKIPEDIA ENTRY:Dragon


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