Chance On Hit Vs Static Dmg
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Impale is a debuff that deals additional physical damage to the affected target each time it is hit.
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- 2Sources
Finding out the specific probability between critical miss, miss, hit, and critical hit gets a lot more complicated, but a 'hit and miss' probability can be shown with a simple output d20 + 2 in AnyDice. Using the table looking at 'At least', you can see your percent chance to hit any AC, knowing that you always have a 5% chance to critically fail and a 5% chance to critically hit. Melee: The beams appear to qualify as a melee attack for most or all purposes, making Static Strike capable of maintaining effects like Fortify Support for a long time with just one hit. Area of Effect: The Beams are affected by increases or reductions to Area of Effect, but aren't affected by increases or reductions to Area Damage.
Mechanics
When a hit applies impale to a target, 10% of that hit's physical damage is recorded before any damage mitigation is applied. Impale deals the recorded damage to that target each time it is hit. Impale does not have a limited duration; it remains in effect until the maximum number of hits is reached. By default, impale lasts for five hits. A target may have multiple impale effects on it at once, all of which deal damage to that target each time it is hit.[1]
The damage dealt by impale is considered reflected damage. The source of the reflected damage is the impale debuff; there is no interaction with effects that pertain to damage you reflect, as seen on Crown of the Pale KingCrown of the Pale King
Regicide MaskQuality: +20%
Evasion: (380-451)
Energy Shield: (75-89)Requires Level 52, 58 Dex, 58 Int(150-200)% increased Evasion and Energy Shield
+(60-80) to maximum Life
(0.4-0.8)% of Physical Attack Damage Leeched as Life
Reflects 100 to 150 Physical Damage to Melee Attackers
30% of Damage you Reflect to Enemies when Hit is gained as LifeA lightless world
a silent reign
two sightless eyes
feed on your pain..[2]
Sources
- Welcome to our World of Warcraft Classic Stats Guide, here we explain what each Primary Attribute does Strength, Intellect, Agility, Stamina and Spirit.We will also discuss secondary stats such as Weapon and Spell Critical Strike Chance, Dodge Chance, Hit Chance, Attack Speed, etc.
- Druids, Paladins, Shaman and Warriors gain 2 melee Attack Power per point of Strength. Hunters, Mages, Priests, Rogues and Warlocks gain 1 melee Attack Power per point of strength. Paladins, Shaman and Warriors with a Shield equipped have a chance to block 1 Damage for every 20 points of Strength.
- Supported Skills have 40% chance to Poison on Hit This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
- You can balance the stats optimally by multiplying CHC and CHD to see how much additional damage you're gaining over your base damage. (The more of one stat you have, the stronger the other becomes.) For example, if you have 35% CHC and 95% CHD: 1 + (0.35. 0.95) = 1.3325 (+33.25% gain vs.
Active skill gems
Skill gem | |||
---|---|---|---|
Lancing SteelLancing SteelAttack, Projectile, Physical Mana Cost: (8-10) Cast Time: 1.00 sec Attack Speed: 85% of Base Effectiveness of Added Damage: (135%-180%)Requires Level 28Thrust an Axe or Sword forward, releasing a primary projectile that impales all enemies it hits. Additional projectiles appear nearby as smaller metal shards that fly forward after a short delay. Each enemy can only be hit by one projectile from this skill.Per 1% Quality: 1% increased Impale EffectDeals (135-180)% of Base Attack Damage Fires 4 additional Projectiles Primary Projectile Impales Enemies on Hit 30% chance to Impale Enemies on Hit (20-113) to (30-169) Added Attack Physical DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | 28 | |
Shattering SteelShattering SteelAttack, Projectile, AoE, Physical Mana Cost: (7-9) Cast Time: 1.00 sec Attack Speed: 85% of Base Effectiveness of Added Damage: (48%-55%)Requires Level 12Swing an Axe or Sword, releasing projectiles in sequence. The projectiles shatter when colliding with an enemy or travelling a short distance. The shattered pieces deal damage in an area in front of the impact location.Per 1% Quality: 1% increased Impale EffectDeals (48-55)% of Base Attack Damage 40% chance to Impale Enemies on Hit Fires 2 additional Projectiles Projectiles gain Damage as they travel farther, dealing up to 100% more Damage with Hits (8-113) to (12-169) Added Attack Physical DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | 12 | |
Dread BannerDread BannerAoE, Spell, Duration, Aura, Physical Mana Reserved: 10% Can Store 1 Use(s) Cooldown Time: 1.00 secRequires Level 24Casting once reserves mana to carry a banner which makes nearby allies inflict impale with attacks, and lessens the accuracy of nearby enemies. Gain stages by impaling enemies while carrying the banner. Casting the skill again places the banner, ending the mana reservation. Once placed, it becomes more powerful for each stage gained. You cannot have multiple banners at the same time.Per 1% Quality: 0.5% increased effect of AuraBase Duration of 10 seconds after being Placed Nearby Enemies have (15-21)% less Accuracy Rating You and nearby Allies have 20% chance to Impale Enemies on Hit with Attacks When placed, 8% increased Area of Effect per Stage When placed, 1% increased Aura effect per Stage +1 second to Base Placed Banner Duration per Stage Gain Fortify for 0.05 seconds per Stage on Placing the Banner 2% increased Fortify effect per Stage Gain 1 Stage when you Impale an Enemy while carrying the Banner, up to 5 per second You and nearby Allies have (0-19)% increased Impale EffectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | N/A | 24 |
Support skill gems
Skill gem | ||
---|---|---|
Impale SupportImpale SupportAttack, Physical, Support Icon: I Mana Multiplier: 130%Requires Level 31Supports attack skills.Per 1% Quality: Supported Attacks have 0.5% increased Impale EffectSupported Attacks have 40% chance to Impale Enemies on Hit Supported Attacks have (20-49)% increased Impale Effect Supported Skills deal (5-15)% more Physical Damage Enemies Impaled by Supported Skills have -30% to Total Physical Damage Reduction against Impale HitsThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket. | N/A | 31 |
Related helmet enchantments
Name | Stats | |
---|---|---|
Enchantment Lancing Steel Impale Chance 1 | 66 | Lancing Steel's additional Projectiles have +20% chance to Impale Enemies |
Enchantment Lancing Steel Impale Chance 2 | 75 | Lancing Steel's additional Projectiles have +30% chance to Impale Enemies |
Related passives skills
Name | Stats |
---|---|
Impale Chance | 10% chance to Impale Enemies on Hit with Attacks [1] |
Impale Chance and Physical Attack Damage | 5% chance to Impale Enemies on Hit with Attacks 12% increased Attack Physical Damage [1]5% chance to Impale Enemies on Hit with Attacks 10% increased Attack Physical Damage [1] |
Impale Effect | 10% increased Impale Effect |
Impale Effect and Attack Speed | 5% increased Impale Effect 3% increased Attack Speed Enemies you Impale have -5% to Total Physical Damage Reduction against Impale Hits [1] |
Forceful Skewering | 15% chance to Impale Enemies on Hit with Attacks 5% increased Impale Effect +20 to Strength Enemies you Impale have -10% to Total Physical Damage Reduction against Impale Hits [1] |
Swift Skewering | 15% chance to Impale Enemies on Hit with Attacks 15% increased Attack Physical Damage 5% increased Attack Speed Enemies you Impale have -10% to Total Physical Damage Reduction against Impale Hits [1] |
Ascendancy passive skills
There are Ascendancy passive skills related to Impale:
Ascendancy Class | Name | Stats |
---|---|---|
Ascendant | Champion | Your Hits permanently Intimidate Enemies that are on Full Life 25% chance to Taunt on Hit Enemies Taunted by you take 10% increased Damage 10% chance to Fortify on Melee hit 20% chance to Impale Enemies on Hit with Attacks You and nearby Allies have 8% increased Movement Speed [1] |
Champion | Armour and Evasion, Impale Effect | 15% increased Evasion Rating and Armour 8% increased Impale Effect [1] |
Champion | Master of Metal | Impales you inflict last 2 additional Hits 20% chance to Impale Enemies on Hit with Attacks If you've Impaled an Enemy Recently, you and nearby Allies have +1000 to Armour You and nearby Allies deal 6 to 12 added Physical Damage for each Impale on Enemy [1] |
Version history
Version | Changes |
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3.5.0 |
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References
- ↑Natalia_GGG (November 19, 2018). 'Skill Reveal: Lancing Steel and Shattering Steel'. Official Path of Exile Forums. Retrieved December 6, 2018.
- ↑Hrundi (November 18, 2018). 'Skill Reveal: Lancing Steel and Shattering Steel'. Path of Exile Subreddit. Retrieved December 6, 2018.
Chance On Hit Vs Static Dmg Youtube
Before I start don't take my words as gospel.. I am still learning just as you are. But I'll share what I've found so far. I'll say this I rock a lot of attack speed and critical with my item builds. My rune build out is critical based and critical damage. I do well with most melee people. I too was curious on the benefit of Armor Penetration. From my understanding if your critical doesn't hit a mark of 50% or more in a match you should lean towards armor pen runes to maximize damage because your most likely going with a more damage per hit build over the attacks per second build.
Using Jax I've had amazing results with critical runes and critical damage runes I've had amazing results with attack speed items and the such. (The top three I go for are Malady, Sword of the Divine, Phantom Dancer) and then building critical and base damage from there. But my rune lay out for Jax leaves little room for his defense.. so i go all out and run for the hills when I am low hp.
I guess it boils down to how you play.. and personal preference. Neither will steer you wrong and both will do well. Armor pen is good, I have been playing with it a bit too. Works wonders vs tank types who stack armor and then works awesome still against squishy targets because they're even squishier.