Chance On Hit Vs Static Dmg

  1. Chance On Hit Vs Static Dmg Youtube

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Debuff
Chance on hit vs static dmg on pc
You're impaled by a hit, and will take a portion of that reflected hit damage when you are hit again.

Impale is a debuff that deals additional physical damage to the affected target each time it is hit.

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  • 2Sources

Finding out the specific probability between critical miss, miss, hit, and critical hit gets a lot more complicated, but a 'hit and miss' probability can be shown with a simple output d20 + 2 in AnyDice. Using the table looking at 'At least', you can see your percent chance to hit any AC, knowing that you always have a 5% chance to critically fail and a 5% chance to critically hit. Melee: The beams appear to qualify as a melee attack for most or all purposes, making Static Strike capable of maintaining effects like Fortify Support for a long time with just one hit. Area of Effect: The Beams are affected by increases or reductions to Area of Effect, but aren't affected by increases or reductions to Area Damage.

Mechanics

When a hit applies impale to a target, 10% of that hit's physical damage is recorded before any damage mitigation is applied. Impale deals the recorded damage to that target each time it is hit. Impale does not have a limited duration; it remains in effect until the maximum number of hits is reached. By default, impale lasts for five hits. A target may have multiple impale effects on it at once, all of which deal damage to that target each time it is hit.[1]

The damage dealt by impale is considered reflected damage. The source of the reflected damage is the impale debuff; there is no interaction with effects that pertain to damage you reflect, as seen on Crown of the Pale KingCrown of the Pale King
Regicide Mask
Quality: +20%
Evasion: (380-451)
Energy Shield: (75-89)
Requires Level 52, 58 Dex, 58 Int(150-200)% increased Evasion and Energy Shield
+(60-80) to maximum Life
(0.4-0.8)% of Physical Attack Damage Leeched as Life
Reflects 100 to 150 Physical Damage to Melee Attackers
30% of Damage you Reflect to Enemies when Hit is gained as Life
A lightless world
a silent reign
two sightless eyes
feed on your pain.
.[2]

Sources

  • Welcome to our World of Warcraft Classic Stats Guide, here we explain what each Primary Attribute does Strength, Intellect, Agility, Stamina and Spirit.We will also discuss secondary stats such as Weapon and Spell Critical Strike Chance, Dodge Chance, Hit Chance, Attack Speed, etc.
  • Druids, Paladins, Shaman and Warriors gain 2 melee Attack Power per point of Strength. Hunters, Mages, Priests, Rogues and Warlocks gain 1 melee Attack Power per point of strength. Paladins, Shaman and Warriors with a Shield equipped have a chance to block 1 Damage for every 20 points of Strength.
  • Supported Skills have 40% chance to Poison on Hit This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
  • You can balance the stats optimally by multiplying CHC and CHD to see how much additional damage you're gaining over your base damage. (The more of one stat you have, the stronger the other becomes.) For example, if you have 35% CHC and 95% CHD: 1 + (0.35. 0.95) = 1.3325 (+33.25% gain vs.

Active skill gems

Skill gem
Lancing SteelLancing SteelAttack, Projectile, Physical
Mana Cost: (8-10)
Cast Time: 1.00 sec
Attack Speed: 85% of Base
Effectiveness of Added Damage: (135%-180%)
Requires Level 28Thrust an Axe or Sword forward, releasing a primary projectile that impales all enemies it hits. Additional projectiles appear nearby as smaller metal shards that fly forward after a short delay. Each enemy can only be hit by one projectile from this skill.Per 1% Quality:
1% increased Impale Effect
Deals (135-180)% of Base Attack Damage
Fires 4 additional Projectiles
Primary Projectile Impales Enemies on Hit
30% chance to Impale Enemies on Hit
(20-113) to (30-169) Added Attack Physical Damage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
N/A28
Shattering SteelShattering SteelAttack, Projectile, AoE, Physical
Mana Cost: (7-9)
Cast Time: 1.00 sec
Attack Speed: 85% of Base
Effectiveness of Added Damage: (48%-55%)
Requires Level 12Swing an Axe or Sword, releasing projectiles in sequence. The projectiles shatter when colliding with an enemy or travelling a short distance. The shattered pieces deal damage in an area in front of the impact location.Per 1% Quality:
1% increased Impale Effect
Deals (48-55)% of Base Attack Damage
40% chance to Impale Enemies on Hit
Fires 2 additional Projectiles
Projectiles gain Damage as they travel farther, dealing up to 100% more Damage with Hits
(8-113) to (12-169) Added Attack Physical Damage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
N/A12
Dread BannerDread BannerAoE, Spell, Duration, Aura, Physical
Mana Reserved: 10%
Can Store 1 Use(s)
Cooldown Time: 1.00 sec
Requires Level 24Casting once reserves mana to carry a banner which makes nearby allies inflict impale with attacks, and lessens the accuracy of nearby enemies. Gain stages by impaling enemies while carrying the banner. Casting the skill again places the banner, ending the mana reservation. Once placed, it becomes more powerful for each stage gained. You cannot have multiple banners at the same time.Per 1% Quality:
0.5% increased effect of Aura
Base Duration of 10 seconds after being Placed
Nearby Enemies have (15-21)% less Accuracy Rating
You and nearby Allies have 20% chance to Impale Enemies on Hit with Attacks
When placed, 8% increased Area of Effect per Stage
When placed, 1% increased Aura effect per Stage
+1 second to Base Placed Banner Duration per Stage
Gain Fortify for 0.05 seconds per Stage on Placing the Banner
2% increased Fortify effect per Stage
Gain 1 Stage when you Impale an Enemy while carrying the Banner, up to 5 per second
You and nearby Allies have (0-19)% increased Impale Effect
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
N/AN/A24

Support skill gems

Skill gem
Impale SupportImpale SupportAttack, Physical, Support
Icon: I
Mana Multiplier: 130%
Requires Level 31Supports attack skills.Per 1% Quality:
Supported Attacks have 0.5% increased Impale Effect
Supported Attacks have 40% chance to Impale Enemies on Hit
Supported Attacks have (20-49)% increased Impale Effect
Supported Skills deal (5-15)% more Physical Damage
Enemies Impaled by Supported Skills have -30% to Total Physical Damage Reduction against Impale Hits
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
N/A31

Related helmet enchantments

NameStats
Enchantment Lancing Steel Impale Chance 166Lancing Steel's additional Projectiles have +20% chance to Impale Enemies
Enchantment Lancing Steel Impale Chance 275Lancing Steel's additional Projectiles have +30% chance to Impale Enemies

Related passives skills

NameStats
Impale Chance
10% chance to Impale Enemies on Hit with Attacks [1]
Impale Chance and Physical Attack Damage
5% chance to Impale Enemies on Hit with Attacks
12% increased Attack Physical Damage [1]
5% chance to Impale Enemies on Hit with Attacks
10% increased Attack Physical Damage [1]
Impale Effect
10% increased Impale Effect
Impale Effect and Attack Speed
5% increased Impale Effect
3% increased Attack Speed
Enemies you Impale have -5% to Total Physical Damage Reduction against Impale Hits [1]
Forceful Skewering
15% chance to Impale Enemies on Hit with Attacks
5% increased Impale Effect
+20 to Strength
Enemies you Impale have -10% to Total Physical Damage Reduction against Impale Hits [1]
Swift Skewering
15% chance to Impale Enemies on Hit with Attacks
15% increased Attack Physical Damage
5% increased Attack Speed
Enemies you Impale have -10% to Total Physical Damage Reduction against Impale Hits [1]

Ascendancy passive skills

There are Ascendancy passive skills related to Impale:

Ascendancy
Class
NameStats
Ascendant
Champion
Your Hits permanently Intimidate Enemies that are on Full Life
25% chance to Taunt on Hit
Enemies Taunted by you take 10% increased Damage
10% chance to Fortify on Melee hit
20% chance to Impale Enemies on Hit with Attacks
You and nearby Allies have 8% increased Movement Speed [1]
Champion
Armour and Evasion, Impale Effect
15% increased Evasion Rating and Armour
8% increased Impale Effect [1]
Champion
Master of Metal
Impales you inflict last 2 additional Hits
20% chance to Impale Enemies on Hit with Attacks
If you've Impaled an Enemy Recently, you
and nearby Allies have +1000 to Armour
You and nearby Allies deal 6 to 12 added Physical Damage for
each Impale on Enemy [1]

Version history

VersionChanges
3.5.0
  • Added a new Debuff - Impale: When a hit applies Impale, a portion of that Hit's Physical Damage is recorded before sources of damage mitigation are applied. The next 5 hits against that target apply that recorded damage as Reflected Physical Damage. You can have multiple Impales on a target.

References

  1. Natalia_GGG (November 19, 2018). 'Skill Reveal: Lancing Steel and Shattering Steel'. Official Path of Exile Forums. Retrieved December 6, 2018.
  2. Hrundi (November 18, 2018). 'Skill Reveal: Lancing Steel and Shattering Steel'. Path of Exile Subreddit. Retrieved December 6, 2018.
Hit
Retrieved from 'https://pathofexile.gamepedia.com/index.php?title=Impale&oldid=586899'

Chance On Hit Vs Static Dmg Youtube

Before I start don't take my words as gospel.. I am still learning just as you are. But I'll share what I've found so far. I'll say this I rock a lot of attack speed and critical with my item builds. My rune build out is critical based and critical damage. I do well with most melee people. I too was curious on the benefit of Armor Penetration. From my understanding if your critical doesn't hit a mark of 50% or more in a match you should lean towards armor pen runes to maximize damage because your most likely going with a more damage per hit build over the attacks per second build.
Using Jax I've had amazing results with critical runes and critical damage runes I've had amazing results with attack speed items and the such. (The top three I go for are Malady, Sword of the Divine, Phantom Dancer) and then building critical and base damage from there. But my rune lay out for Jax leaves little room for his defense.. so i go all out and run for the hills when I am low hp.
I guess it boils down to how you play.. and personal preference. Neither will steer you wrong and both will do well. Armor pen is good, I have been playing with it a bit too. Works wonders vs tank types who stack armor and then works awesome still against squishy targets because they're even squishier.