Mhw Higher Affinity Means Better Crit Dmg

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Welcome to the first Iceborne meta builds compilation for PC! We reviewed the albums that were made for console launch and remade them when necessary. I decided to post it slightly before launch because I too want to play the game tomorrow this way everyone can have pointers about what to farm at the beginning and at the end of the story.

Elemental Damage or Elements in Monster Hunter World (MHW) refers to the secondary damage dealt by Weapons and Monsters and lowered by specific Resistances. For a more complete rundown on combat with Monsters, see Weapon Mechanics, Defense, and Elemental Resistances. FAQ: Some Weapons have Elemental Damage that is grayed out and in parentheses.

Aug 10, 2018 By balancing your choice of weapon (and thus affinity) against your armor you can seriously change things up - and in past Monster Hunter games this was what led to the super high-damage meta in. For Monster Hunter: World on the PlayStation 4, a GameFAQs message board topic titled 'High affinity set. Do critical hits do anything else besides more damage?' Feb 04, 2018 A beginners guide to affinity in Monster Hunter World. Remember this is just the basics of the concept and there are much more in-depth aspects that can affect your affinity! If you found this. From Monster Hunter 3 onward, certain monster attacks can inflict Hunters with status effects known collectively as Blights. The higher the Element Resistance on your armor against the corresponding Element, the less likely the Blight will be inflicted upon being hit. A low Element Resistance means the Blight effect will be more potent and proportionally more damage will be received from the. It seems to me like the Seregios GS is about as good as the Diablos GS, if not a bit better, between not needing S+1 and being able to sharpen by evading, and even having slightly higher effective raw for non-crit. Draw attacks.

Most of these albums are the work of the lads at
Mathalos Nest, aka Jinjinx & Tuna's server where people actually do math on this game for whatever reason. A huge thanks also to Honey who constantly works hard to keep the builder updated with the most recent changes.

DISCLAIMER

As usual, here's what you should expect (and not expect) from this compilation.

  1. The meta in MHW is, for several reasons¹, a damage-oriented meta. As such, the builds listed here will show the highest damage options available for every weapon type. Builds based on a different criteria (support, 'tanking', evasion etc) are NOT included in this list, but you are totally free to use them if you want.

  2. These builds are mainly fit for solo play, but can be used for multiplayer as well as long as you understand the difference between solo and MP (higher HP/stagger values, less predictable AI, etc).

  3. The builds are meant for general use unless specified otherwise (e.g. counter-builds).

  4. As a corollary of the previous point, these are not necessarily speedrunning builds either. Speedrunners often use specific setups for different monsters to abuse some of the game mechanics, which means their sets can't always be used as general builds through most of your hunts.

  5. These builds are endgame builds and assume you have access to the entire content of the game (i.e. MR100+). If you haven't reached endgame yet you can report to the Master Rank Transitional Sets section or to the 'poverty' builds that are present in some albums.

  6. The sets here are template builds that assume you mastered the basics of your weapon and you have a general knowledge of how to fight monsters. If you're not feeling confident in your skills yet, if you want less stressful runs or if you simply try something different you can obviously adapt the builds by adding the skills you want in them and sacrifice something else.

¹ To sum them up: damage is the only necessary and sufficient condition to complete any quest

Dmg

  • Critical Eye now gives 5% affinity for every level and a whopping 10% for the final level, for a total of 40% at lv7. This buff makes it the 2nd most efficient affinity boosting skill after Weakness Exploit (aka WEX).
  • Agitator got a massive series of buffs and is now a priority damage skill right after WEX, CE and Crit Boost. I'm not gonna go over every change, but in short you want at least lv1 in every build and possibly lv5 if you can.
  • Maximum Might is now pretty much unusable unless you're using a set bonus from a mediocre mid MR set that will be outclassed by later sets, so you will probably never see it in any melee build ever again.
  • because of the above changes, weapons with very negative affinity (-20% or less) are generally not recommended anymore.
  • since by upgrading to a MR weapon you are also losing your health augments (and I do recommend to use MR weapons), Peak Performance won't be relevant again until much later on.

Not sure what to farm? Here's a general progression guide for all weapons that will help you choose what to do through the story.
Please note that the MR* level is NOT an indication of when you should swap to that weapon, just of when you can acquire it. Some weapons that you can acquire very early will only be good later on when you progress further into their trees or when you unlock better armor sets.

Early MR

Use the chart on page 200 of the DMG to determine the rarity of the scroll based on the spell level. Then, use the 'Crafting A Magic Item' ssection of the DMG on pages 128 and 129. For example, If the wizard wanted to create a scroll of Fireball, that would be a 3rd level spell. PCs have to craft magic items in their downtime (if the DM allows them to), rules for which can be found in the Crafting a Magic Item section on page 128 of the aforementioned DMG, or (for spell scrolls specifically) on page 133 of Xanathar's Guide to Everything. Dnd dmg crafting spell scrolls 1.

With that being said, here's a couple starter sets for different weapons.


  • Drachen melee set

Your endless hours of struggle fighting Behemoth weren't done in vain: Drachen set can still carry you far into Master Rank and it will be long before you get a decent replacement for it. Additionally, the Defender weapons that have been recently added will be your best bet for a starting weapon for several classes.


  • Kjarr bow set

Like in the base game, bow will have to wait quite a bit before having access to Critical Element. Luckily for us, if you farmed KT in the base game you will have access to bows with innate CE that you can use right off the bat with MR gear. This set can be used with any element, just swap the Fire Attack charm/decos for the corresponding element of your bow.


  • HBG Glutton set

To the surprise of literally no one, Glutton is still busted even in MR. You will have to wait past the end of the story to find a HBG that's better than this one.


  • LBG Defender set

Same set, different gun.

Mid MR


  • Nargacuga all-purpose set

Narga set bonus is your first good option in MR and also probably the best one until Teostra and the endgame. The good news is that it works well for all weapons except bows (your life will suck for a while still, sorry), so we don't really have to make multiple sets. This set will generally lose damage over Drachen, but it's a huge boost in defense to continue through the story more comfortably.

The empty slot on the chest can be used for Handicraft (melee) or Free Elem (bowguns), which can both be completed with the corresponding charm, or just for Agitator.

Endgame Meta Sets

Greatsword (GS)


  • Meta GS sets

    (note: album is not fully updated for the vanilla version yet)

Where to buy dmg supplement. Longsword (LS)

Mhw Higher Affinity Means Better Crit Dmg In Games

Sword and Shield (SnS)

Dual Blades (DB)

Charge Blade (CB)


  • Meta CB sets

Switch Axe (SA)

Hammer


  • Meta hammer sets

Hunting Horn (HH)

Lance

Gunlance (GL)

Insect Glaive (IG)

Bow

Light Bowgun (LBG)

Heavy Bowgun (HBG)

Resources

  • Discord: Mathalos Nest Gathering Hall r/MHW
  • Kiranico

  • Arekkz Gaming

Source: Original link

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© Post 'Iceborne: Meta Builds Compilation – Steam Launch' for game Monster Hunter World.

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Weapon Affinity can make or break a build in Monster Hunter World, especially in the late game. A few of World’s systems could benefit from a bit more explaining, especially with the new influx of players from the PC release, so here’s how it works.

While your main character doesn’t level up or progress in Monster Hunter World in the traditional RPG sense, your progress is instead marked by the evolution of your gear. You’ll spend much of the game working towards new and better armor sets and shiny new upgrades for your weapon of choice – and a huge part of the latter is the concept of Affinity, a special stat relating to weapons and their use.

Affinity is a statistic that helps determine how much chance a weapon has to deal additional damage in Monster Hunter World. It’s really important to the meta of balance and has a larger impact on the tail end of the game and the high-end, high-rank hunts in particular. If you need more help with other complex bits of the game beyond Affinity we’ve got a full Monster Hunter World guide – check it out!

What is Affinity? How the Affinity stat works in Monster Hunter World

Affinity can be positive or negative – meaning that a weapon with negative affinity will actually be more likely to do ‘weak’ hits that have reduced damage. Meanwhile, a weapon with a high affinity stat will have a higher chance to do an extremely damaging critical hit – and in some instances and builds, crits can even be guaranteed in certain situations.

Every weapon in the game has its own unique Affinity statistic – these can be a neutral value of zero or can be positive or negative. Don’t write off all weapons with a negative affinity value – for there’s more to it than that.

A major part of balancing out your Affinity comes in the form of Armor Skills. Armor Skills are powerful abilities that are part of your armor pieces that you equip, and many of them can have an impact on your affinity. Carefully balancing out armor against your choice of weapon can lead to a powerful build, such as how in many previous Monster Hunter games a combination of a Greatsword with the Focus and Crit Draw skills would lead to a near unstoppable damage output.

We’ve got a full list of Armor Skills on our Armor Guide page, but for the record these are the ones we’ve found so far that increase your affinity:

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  • Affinity Sliding is a quickly little one, increasing your affinity for a short time after you perform a slide.
  • Attack Boost raises your affinity at higher levels while also increasing your attack power.
  • Critical Draw increases the likelihood that draw attacks will land a critical hit.
  • Critical Eye is a flat-out boost to your affinity, and a fairly significant one.

Mhw Higher Affinity Means Better Crit Dmg 2017