Peso Poison Dmg Is Physical Eentration
Apr 27, 2017 Heavy armor people can still withstand that, because they have high resistance both physical and magicka attacks. The 400 weapon damage + 6487 penetration would be best against lowly armored targets. Youd do more damage at them already, so 400 weapon damage would just increase that.
ESO FAQ >> What Are Types Of Damage
- Flame, Frost, Shock Damage
- Bleed, Poison, Disease Damage
In ESO there are a number of different damage types with associated effects, strengths and weaknesses. You will often see these referenced in the tooltips of abilities. You will see references to Magic Damage, Physical Damage and more. This tells you which type of damage is being applied to the target. The type of damage is important to note, because it determines what stats mitigate its damage and which buffs will increase its damage.
All types of damage are mitigated by either Spell Resistance OR Armor (Physical Resistance).
The different damage types are also effected by various buffs and passives, not to mention Champion Points.
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Quick Reference
Type | Effects Damage | Mitigated By |
Magic Damage | Spell Damage Max Magicka Spell Crit | Spell Resistance |
Flame Damage | Spell Damage Max Magicka Spell Crit | Spell Resistance |
Frost Damage | Spell Damage Max Magicka Spell Crit | Spell Resistance |
Shock Damage | Spell Damage Max Magicka Spell Crit | Spell Resistance |
Physical Damage | Weapon Damage Max Stamina Weapon Crit | Armor (Physical Resistance) |
Bleed Damage | Weapon Damage Max Stamina Weapon Crit | Armor (Physical Resistance) |
Poison Damage | Weapon Damage Max Stamina Weapon Crit | Armor (Physical Resistance) |
Disease Damage | Weapon Damage Max Stamina Weapon Crit | Armor (Physical Resistance) |
- Feb 14, 2020 I did some important upgrades like suggested: change lvl 3 enlighten with level 4 enlighten (i was lucky with 8 ex drop Circle of Fear ring with best rolls for dmg), enchanted the helm with physical dmg converted to fire (feels great), changed the boots so i can get dmg fire penetration for bosses, minor upgrade for the statff regarding dps.
- Converting elemental to physical would make getting massive amounts of physical damage fairly trivial and physical basically gets free damage penetration. Letting stuff end up as fire damage is safe from a balance decision because unless you're ALSO scaling the burning damage, ignite isn't very strong and if you are scaling the burning damage.
Magic Damage
Magic Damage comes from spells, most commonly Class Skills and Staff Skills. Magic Damage is mitigated with Spell Resistance.
If a Skill uses Magicka it will deal Magic Damage unless the tooltip specifically states otherwise.
Peso Poison Dmg Is Physical Penetration Test
Physical Damage
Physical Damage is mostly from Weapon Skills (except Staffs) and Stamina morphs of Class Skills. Physical Damage is mitigated by Armor (also called Physical Resistance).
If a Skill uses Stamina it will deal Physical Damage unless the tooltip specifically states otherwise.
The damage received from falling is also classified as Physical Damage.
Flame, Frost, Shock Damage
These damage effects are like Magic Damage but they also have slightly different additional effects. Flame, Frost and Shock Damage are still mitigated with Spell Resistance but they also have their own additional mitigation – Flame Resistance, Frost Resistance and Shock Resistance. These secondary mitigation apply on top of Spell Resistance. So for example Flame Damage will first be mitigated with Spell Resistance and then Flame Resistance before applying damage.
Flame Damage
Flame Damage has the chance to apply the Burning Status Effect which applies Flame Damage over time to the target. This effect deals moderate damage over 3 seconds.
Flame Damage will also have the chance to cause the Explosion Effect on NPC targets which are particularly susceptible to fire – such as zombies, troll and stranglers. The Explosion Effect deals a burst of Flame Damage but can only effect NPCs and not enemy players.
Peso Poison Dmg Is Physical Penetration Theory
Vampires take 25% increased Flame Damage.
Frost Damage
Frost Damage has the chance to apply the Chilled Status Effect which reduces the target movement speed by 40% for 4 seconds.
Shock Damage
Shock Damage has the chance to apply the Concussion Status Effect which reduces the damage of the target by 15% for 4 seconds.
Bleed, Poison, Disease Damage
There is also Bleed Effects, Poison Effects and Disease Damage in ESO which can come from various Skills like Poison Arrow and also Weapon Enchants.
Bleed Damage
The Bleed Effect can be triggered from a number of Weapon Skills like Blood Craze (Dual Wield) and Cleave (2H) and applies a damage over time to the target. Bleed Damage is mitigated with Armor (Physical Resistance).
Poison Damage
Poison Damage can come from a variety of sources but most commonly from Poison Arrow (Bow) and Lethal Arrow (Bow). A number of Dragonknight ability morphs deal Poison Damage. Poison Damage has the chance to proc the Poison Status Effect which deals Poison Damage over 12 seconds. Poison Damage is mitigated by Armor (Physical Resistance).
Werewolves take 25% increased Poison Damage while in Werewolf form.
Disease Damage
Disease Damage comes from Weapon Enchants and and also from a number of Nightblade ability morphs. Disease Damage has the chance to proc the Diseased Status Effect which reduces the healing received by the target by 15% for 10 seconds. Disease Damage is mitigated with Armor (Physical Resistance).
' Hello guys, Any more recommendation for me? It is working very well atm, but what i can do further to improve my char? I did some important upgrades like suggested: change lvl 3 enlighten with level 4 enlighten (i was lucky with 8 ex drop >> Circle of Fear ring with best rolls for dmg), enchanted the helm with physical dmg converted to fire (feels great), changed the boots so i can get dmg fire penetration for bosses, minor upgrade for the statff regarding dps part (aimed for higher rolls on fire), bought Awakened Increased Area of Effect lvl 5; improved chaos resist a lot: -8 having now. How much important is +1 to minimum Frenzy Charges? Currently i'm thinking to upgrade the Circle of Anguish ring - by adding increased fire dmg along with the buff effect of Ash - and the other ring as well. What do you think? Which is the most cost effective upgrade? Also, perhaps I can do something more regarding the tree. Thanks and best regards! | Posted by joint77 on Feb 5, 2020, 8:28:40 PM |
Is it possible to replace one of the blue support gems for a red socket, for Awakened Fire Penetration Gem, or is it not necessary? | Posted by on Feb 6, 2020, 2:09:36 AM |
' It's possible but Awakened Fire Pen wont benefit you compared to the original gem setup. 3.9 🔨 Torstein's Icebreaker /view-thread/2686278 3.9 Ultimate Poison Pathfinder /view-thread/2639074 3.9 Oni-Goroshi Slayer Cyclone /view-thread/2554593 3.9 Elementalist Incinerate /view-thread/2318921 3.9 Chieftain Incinerate /view-thread/2506867 | Posted by on Feb 6, 2020, 8:16:14 AM |
' Everything looks great apart from flask setup. Circle of Anguish will give more dps than rare ring with Frenzy. You are missing freeze immunity on flask. You also don't need 2 life flasks. 3.9 🔨 Torstein's Icebreaker /view-thread/2686278 3.9 Ultimate Poison Pathfinder /view-thread/2639074 3.9 Oni-Goroshi Slayer Cyclone /view-thread/2554593 3.9 Elementalist Incinerate /view-thread/2318921 3.9 Chieftain Incinerate /view-thread/2506867 | Posted by on Feb 6, 2020, 8:19:23 AM |
hi how do you generate frenzy charges for incinerate build? also i seem to be lacking some dps i have nearly all the same gear. xcept the jewel sockets do they really make that much of a diff? | Posted by on Feb 7, 2020, 7:47:03 AM |
' You dont generate them you get them from crafts on rings/amulet 3.9 🔨 Torstein's Icebreaker /view-thread/2686278 3.9 Ultimate Poison Pathfinder /view-thread/2639074 3.9 Oni-Goroshi Slayer Cyclone /view-thread/2554593 3.9 Elementalist Incinerate /view-thread/2318921 3.9 Chieftain Incinerate /view-thread/2506867 Last edited by TorsteinTheFallen on Feb 7, 2020, 8:06:24 AM | Posted by on Feb 7, 2020, 8:06:04 AM |
Regarding the rings, I accidentally crafted Channeling Skills have -3 to Total Mana Cost on one. You say no more than -2, so should I try again? Does it have a negative effect on the build somehow or is it just not necessary to have more than -2? Last edited by destroyermaker on Feb 7, 2020, 2:13:45 PM | Posted by destroyermaker on Feb 7, 2020, 2:13:34 PM |
' Incinerate mana consumption has to be at least 1 for Inspiration support gem to work. So, take a look at your Incinerate tooltip (hover the mouse over icon) and if it doesn't show mana cost of Incinerate it means it's 0. In that case recraft ring on the bench to -2. No biggie. :) 3.9 🔨 Torstein's Icebreaker /view-thread/2686278 3.9 Ultimate Poison Pathfinder /view-thread/2639074 3.9 Oni-Goroshi Slayer Cyclone /view-thread/2554593 3.9 Elementalist Incinerate /view-thread/2318921 3.9 Chieftain Incinerate /view-thread/2506867 | Posted by on Feb 7, 2020, 3:56:38 PM |
Thanks. Fixed. Trying to get the final Ascendancy now and got one shot by Izaro in Uber lab (second fight). What can I do for defense apart from upgrading the helmet (crafting is tedious and expensive and I'm bad at it so I've been putting it off) + upgrading gloves + going for Solaris pantheon? I really don't like restarting the lab, so I'd like to go in good and prepared next time. Edit: POB if it helps https://pastebin.com/Ys8RJEAq. Also, I've since upgraded the gloves, added Aztiri's Promise, and acquired Heart of Flame. Last edited by destroyermaker on Feb 13, 2020, 1:37:31 PM | Posted by destroyermaker on Feb 12, 2020, 3:05:44 AM |
What level should Immortal Call, Cast When Damage Taken and Wave of Conviction have? Maxed? Overwhelmed by Path of Exile? You might want to have a look at Wrecker_of_Days' beginner-friendly guides. One-click-wonders that do not require any specific items to conquer the campaign and the Atlas: https://www.pathofexile.com/forum/view-thread/2606288/page/1 | Posted by Caligula_Exile on Feb 14, 2020, 9:35:27 PM |