Rapiers Using Dex For Dmg Pathfinder
Feb 11, 2008 I don't know of any such feat. The closest ones are Shadow Blade, from Tome of Battle, which only works with certain weapons while in a Shadow Hand stance, and Crossbow Sniper from PHB 2, which adds something like half your Dex bonus to damage I think when using crossbows. Jan 07, 2016 r/PathfinderRPG: For info, news, resources, and anything else about the Pathfinder pen and paper RPG! Is it possible to add your Dex bonus to unarmed damage using the Slashing Grace feat if you also have Boar Style active? Fencing Grace and Dervish Dance only work with Rapiers and Scimitars respectively. Sep 29, 2018 The main consideration is which weapon can you most reliably hit with. If you're building around using a particular weapon then you should grab Weapon Focus for it and work on ways to boost your accuracy with it. Since rogues get Weapon Finesse for free you should consider using a weapon that benefits from it and maxing out your DEX.
Pokemon ice attack 2 x dmg to water heater. The following chart is a list of all Fast Moves & Charge Moves in Pokemon Go, sorted by Damage Per Second (DPS).
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From D&D Wiki
Rapier Master
You have mastered the art of wielding a rapier to pierce your target's defenses and parry opponent's attacks. You gain the following benefits when using a rapier:
- You gain a +1 bonus to attack rolls you make with a rapier.
- As a bonus action, you can search your opponent for vulnerabilities. Choose a creature you can see within 5 feet of you. Before the start of your next turn, your next attack that hits the creature with a rapier deals an extra 1d4 piercing damage on a hit.
- As a bonus action, you can prepare to pierce your target's defenses. Choose a creature you can see within 5 feet of you. Before the end of your next turn, the next time you would make an attack with a rapier against the creature, instead, the creature must make a Dexterity saving throw (DC 8 + your Dexterity modifier + your proficiency bonus, if you are proficient with rapiers). If the replaced attack roll would have had advantage, the target makes the dexterity saving throw with disadvantage. On a failed save the target takes the attack’s normal damage and suffers any additional effects.
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In DDO, most melee weapons weapons use Strength for calculating attack bonus and damage. Most ranged or thrown weapons use Dexterity for calculating attack bonus; thrown weapons use Strength to calculate damage.
This can be changed by:
Feats[edit]
- Battalion Brew allows Intelligence for to hit and damage rolls with simple weapons.
- Bow Strength allows Strength for damage bonus with bows.
- Brutal Throw allows Strength for attack bonus with thrown weapons (but NOT ranged weapons).
- Past Life: Harbinger of Nature's Wrath allows Wisdom to attack and damage for the summoned Flame Blade.
- Weapon Finesse allows Dexterity for attack bonus with light melee weapon, rapiers, and unarmed attacks.
- Zen Archery allows Wisdom for attack bonus with ranged missile weapons (not thrown).
Racial enhancements[edit]
- Dwarf: Tier 4 enhancement Throw Your Weight Around allows Constitution for damage with either axes (battle axes, dwarven waraxes, hand axes, greataxes and throwing axes) or picks and hammers (heavy picks, light hammer, light picks, mauls, throwing hammers, and warhammers)
- Elf: Tier 4 enhancement Grace allows Dexterity to determine the damage for a subset of weapons:
- Aerenal Grace: Longswords, Rapiers, and Longbows
- Valenar Grace: Scimitars, Falchions, and Shortbows
- Halfling: Tier 3 enhancement Skillful Thrower allows Dexterity modifier for damage with returning thrown weapons.
- Purple Dragon Knight: Tier 1 enhancement Cormyrean Knight Training allows Charisma for attack and damage with swords (shortswords, longswords, bastard swords, and greatswords).
- Sun Elf: Tier 4 enhancement Grace allows Dexterity to determine the damage with Morningstars, Maces, and Hammers.
Class abilities / enhancements[edit]
- Bard: Swashbuckler tier 3 Different Tack allows Cha / Dex / Int to damage while Single Weapon Fighting.
- Favored Soul:
- Grace of Battle: Use Charisma to hit and damage with your deity's favored weapon (if higher than Strength). Requires that your Favored Soul level >= half of your total heroic character level.
- Knowledge of Battle: Use Wisdom to hit and damage with your deity's favored weapon (if higher than Strength). Requires that your Favored Soul level >= half of your total heroic character level.
- Monk: Ninja Spy core enhancements Basic/Advanced Ninja Training allow Dexterity for attack (and later damage) with piercing and slashing weapons when centered.
- Ranger:
- Tempest core enhancements Tempest and Graceful Death allow Dexterity for attack (and later damage) with light weapons and scimitars.
- Deepwood Stalker tier 2 Improved Weapon Finesse allows Dexterity for damage bows, thrown weapons, and finessable melee weapons (not handwraps).
- Rogue:
- Assassin core enhancements Knife in the Darkness and Dagger in the Back allow Dexterity for attack (and later damage) with daggers and kukris, and if you also have the Weapon Finesse feat all melee weapons with Dexterity for attack get Dexterity for damage (does not apply to handwraps or unarmed attacks).
- Mechanic core enhancement Targeting Sights allows Intelligence for damage with all crossbows and thrown weapons.
- Thief-Acrobat core enhancements Staff Control and Stick Fighting allow Dexterity for attack (and later damage) with quarterstaves.
- Sorcerer / Wizard
- Eldritch Knight gives Cha or Int to hit
- Harper Agent enhancements available to all classes: Intelligence to attack, damage
- Falconry enhancements available to all classes: Wisdom to attack, damage
Spells[edit]
- Flame Blade allows Wisdom for attack and damage with the summoned scimitar.
- Insightful Strikes allows Intelligence for attack with a crossbow or one handed melee weapon if it is the only weapon (other than a Runearm) equipped when the spell is cast (cannot be used from a scroll as it only applies to the weapon in the main hand; dispels Insightful Damage)
- Insightful Damage allows Intelligence for damage with a crossbow or one handed melee weapon if it is the only weapon (other than a Runearm) equipped when the spell is cast (cannot be used from a scroll as it only applies to the weapon in the main hand; dispels Insightful Strikes)
Certain weapons use different abilities for calculating attack bonus and damage. Those are listed on this page.
Listed alphabetically and showing which ability it uses for Attack and Damage mod. When two abilities are listed (comma separated), it means it will use the highest one.
When using a non-standard ability for damage, the ability modifier is not multiplied by 1.5 for two-handed weapons or by 0.5 for off-hand weapons.supposedly fixed in u19
Similar forum thread: DDO Forums
Weapons[edit]
Name | ML | Type | Attack mod | Damage mod |
---|---|---|---|---|
Moonhowl Axe | 4 | Great Club | STR, CHA | STR, CHA |
Staff of Nat Gann | 4 | Quarterstaff | STR, DEX | STR, DEX |
Chieftain's Spear | 4 | Quarterstaff | STR, DEX | STR, DEX |
Sky Pirate's Dagger | 4 | Dagger | STR, DEX | STR, DEX |
Tiefling Assassin's Blade | 4 | Short Sword | STR, DEX | STR, DEX |
Corroded Rapier | 5 | Rapier | STR, CHA | STR |
Elyd Edge | 5 | Rapier | STR, CHA | STR |
Midnight Greetings | 5 | Kukri | STR, DEX | STR, DEX |
Brine Shaman's Staff | 6 | Quarterstaff | INT, CHA | STR |
Stave of the Seer | 8 | Quarterstaff | INT, WIS | INT, WIS |
Flint | 10 | Dagger | STR, DEX | STR, DEX |
Scepter of Healing | 10 | Heavy Mace | WIS, CHA | WIS, CHA |
Zephyr | 10 | Short Sword | STR, DEX | STR, DEX |
Staff of Inner Sight | 10 | Quarterstaff | INT, WIS, CHA | INT, WIS, CHA |
Unkor's Cleaver | 10 | Battle Axe | STR, CON | STR, CON |
Dynastic Falcata | 10 | Khopesh | STR, CHA | STR, CHA |
Whirlwind | 10 | Great Sword | STR, DEX | STR, DEX |
Treason | 14 | Short Sword | STR, DEX | STR, DEX |
Axe of the Unseen Blow | 14 | Hand Axe | STR, DEX | STR |
Breeze | 14 | Quarterstaff | DEX | DEX |
Forgotten Light (Level 16) | 16 | Heavy Mace | STR, WIS | STR, WIS |
Envenomed Blade | 16 | Short Sword | STR, DEX | STR, DEX |
Forgotten Light (Level 17) | 17 | Heavy Mace | STR, WIS | STR, WIS |
Forgotten Light (Level 18) | 18 | Heavy Mace | STR, WIS | STR, WIS |
Epic Zephyr | 20 | Short Sword | STR, DEX | STR, DEX |
Epic Staff of Inner Sight | 20 | Quarterstaff | INT | CHA |
Epic Midnight Greetings | 20 | Kukri | STR, DEX | STR, DEX |
Epic Envenomed Blade | 20 | Short Sword | STR, DEX | STR, DEX |
Epic Elyd Edge | 20 | Rapier | STR, CHA | STR, CHA |
Epic Dynastic Falcata | 20 | Khopesh | CHA | CHA |
Epic Staff of Nat Gann | 20 | Quarterstaff | STR, DEX | STR, DEX |
Forgotten Light (Level 23) | 23 | Heavy Mace | STR, WIS | STR, WIS |
Forgotten Light (Level 24) | 24 | Heavy Mace | STR, WIS | STR, WIS |
Rebellion | 25 | Short Sword | STR, DEX | STR, DEX |
Forgotten Light (Level 25) | 25 | Heavy Mace | STR, WIS | STR, WIS |
Bouquet of Flowers | no | Club | CHA | CHA |
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Rapiers Using Dex For Dmg Pathfinder 1
Orbs[edit]
Rapiers Using Dex For Dmg Pathfinder Free
All orbs use the higher of INT or CHA for attack and damage. See Category:Orbs.