Templar Fire Dmg Only Path Of Exile

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  1. Templar Fire Dmg Only Path Of Exile Download
  2. Templar Fire Dmg Only Path Of Exile 2
Exile

Avatar of Fire is a keystone passive skill that converts 50% of physical damage, lightning damage and cold damage to fire damage. However, the character cannot deal damage with any damage types except fire. The Blood Rage Blood Rage Spell, Duration, Physical Mana Cost: (7-16) Can Store 1 Use(s). The Templar is Path of Exile's strength/intelligence hybrid class, a perfect balance of brawn and wits.He is a skillful fighter, trained in an array of weapons, from the sharpest cutlass to the heaviest two-handed mace.

Feedback wanted for this build. Trying to get a bit tanky using a one hander and shield. Main skills would be fireball, firestorm, and molten shell.
http://www.pathofexile.com/passive-skill-tree/AAAAAgUBAnEC4wSzBUIFWwelCPQM9xFQEdsSaRRNFVAXHBmFGjIaOBpsHwIkJSSqKU8qjSycLR8xATGINYA2xTbYNuk74TwFPV9BlkNjRKtG10kbSbJN2E99UWBSU1WuWPVgbWaebRlwfXFNcXl5A3rmfVOAVoFvghCCm4M4h2WIG4i6i3qLjIx2jmSPppBVl4WXlZf0ms-cLZ2Ana6dxJ48n9-iAKcIpyunhKmVrrOvbK-3tvq3MbiTu9bAGsWK1HzYJN0F37Dhc-L342rkIudq6dXsVe0g73zvhfAf8Wz3pvrS
Posted by
Keranasa
on Jan 29, 2013, 5:52:20 AM

I am interested in goin as a spell templar, why did u go fire? whats its advantage over ice or chain?
Also does a fire templar hold its own or is a melee templar better?
Posted by
Camaron
on Jan 29, 2013, 7:29:18 AM
How has it been working out for u? what act f difficulty u in so far?
Posted by
Camaron
on Jan 29, 2013, 3:38:40 PM
My 2h fire Templar from another Thread:
'
My idea is this:
Weapon: 2h Mace (for galvanic hammer +12% physical +20% elemental damage)
Other than that, it's pretty straight forward. As you said: Witch tree for fire damage, Marauder tree for physical (and even some more fire damage down the line).
On the way try to focus on defensive skills, because 2h survivability is pretty bad.
I took Resolute Technique, because there weren't many +accuracy and +critical-chance nodes on the way and Templars have low dexterity.
Here are the cumulated modifiers of my build:
Offensive:
Fire damage: +167% (41% of this is non-specific elemental damage)
Fire weapon damage: +100% (70% of this is non-specific elemental weapon damage)
Physical 2h Mace damage: +136% (sum of melee, 2h and mace modifiers)
Physical attack speed: +12%
Physical life leech: 3% + 10 on kill
Strength: +220 (+110 life, +44% physical damage)
Intelligence: +150 (+75 mana, +30% energy shield)
Defensive:
Resistances: 75% Ice and Lightning, 90% Fire (+5% to max resistances)
Armor: +104%
Energy shield: +104%
Life: +120% +30 base
Miscellaneous:
Area of effect: +20%
AoE damage: 8% (not sure if this applies to infernal blow)
+40% Mana regeneration
Resolute technique
I think that's it, here is the link:

Skills to use:
Infernal blow as main attack
Fire totem
Molten shield
Maybe corpse explosion (you could link it with a totem maybe. don't know if all the modifiers apply then).
basically everything fire related which isn't too expensive mana wise
What i personally like about this 2H-build is, that it is very Templar-specific. A marauder wouldn't be able to get all those elemental modifiers while also retaing some physical potency.

It's a far more physical approach, but the elemental modifier is pretty high.
Last edited by chrisguitar on Jan 29, 2013, 3:58:55 PM
Posted by
chrisguitar
on Jan 29, 2013, 3:53:47 PM

Templar Fire Dmg Only Path Of Exile Download

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I've never planned out a build before so I'm looking for some feedback on this very tentative passive tree. The build is for a Lightning Strike and tempest shield character so any feedback would be very much appreciated! Please don't rip me apart :).
http://www.pathofexile.com/passive-skill-tree/AAAAAgUBBAcEswVbCPQM9w4UDlwQdBPMFE0VUBZvGF0ZhRnpGjIaOBpsHRQfAiNNJCUkPCSqJ6koxSlPLR8xATKJNYA2xTbpQDZBP0NjRHJFfkbXSVFMNUyzTdhPfU_zUWBR5lH5VcZX4lj1WfNabV3GZp5nWGe9bRlwfXFNd-V9U3_GgFaBb4IegpuExIi6i4yMdo9GkFWaz5uhna6dxJ48ogCio6cIp1ynhKmVqlKsqq9stC-0-baGtzHAGsHzxYrLQ8y3z2XQ0NV11wLYJNsL3fPeweFz42rkIuSt6H3p1ew47MvtIO5v8B_yzvO-89306frS
Posted by
on Jul 31, 2014, 4:27:51 AM
'>http://www.pathofexile.com/passive-skill-tree/AAAAAgUBAnEEswVbDPcTzBRNFVAWbxcvGYUZ6RoyGjgabB0UI00kJSSqJy8oxTAZMQEyiTWANuk62EA2QT9EckbXTDVN2E_zUWBR5lH5VElVxlXWVw1X4lnzXz9k52aeZ1hnvXB9cql35XzZgKSExIi6i0-LjIx2j0aQVZB0kc6boZ2uoLSiAKSspwinhKmVqlKsqq9stC-0-bvtvJ_AGsWKzNvPZdDQ3sHhc-Nq45_kUeSt567p1ew47MvtIO5v7w7wH_Iv8wbzvvPd9zL60vuq
Try to do this first instead
1. Dont plan out a 120 point tree, try to aim for 100-110 points which is between 80-90 meaning already endgame and the build should be finished there.
2. Dont go all the way to witch for EB. There is not much reason. If you have mana problems, use the Blood magic gem instead
3. You pick up accuracy nodes while you can pick up Resolute technique, which is better, since you dont go crit but static blows
4. Not every dmg node is effective. 8% lightning dmg is in fact only 5% or so for lightning strike. Skip bad nodes.
5. Shock duration doesnt do enough to matter even for just 1 point.
6. 10% elemental resist while using a shield is nice, but, lategame, you shouldnt need them anymore
7. Going in the marauder tree not only gives you some more shieldblock, but also some nice + max resistances and the very underrated 20% reduced dmg from crits
8. For the rest, not a bad shot. you seem to pick up enough life and such, but the ES was kind of wasted as ive ditched EB.
Ign: Leary_AscendedNecro
Twitchtv: leary93
Youtube: https://www.youtube.com/channel/UCfzgUpVcv6wzrs5TwKZaGJQ
Last edited by leary93 on Jul 31, 2014, 7:12:45 AM
Posted by
on Jul 31, 2014, 7:11:16 AM
Thanks a bunch for the reply. I might still take EB despite your advice so I could run multiple auras and AA. Eventually I want to get a Mjolnir and throw some arcs in there, bu since its so expensive and this is meant for the new 3 month leagues that's like super duper end game. What classifies an effective node, for life and damage specifically.
Posted by
on Jul 31, 2014, 4:18:40 PM
'
Thanks a bunch for the reply. I might still take EB despite your advice so I could run multiple auras and AA. Eventually I want to get a Mjolnir and throw some arcs in there, bu since its so expensive and this is meant for the new 3 month leagues that's like super duper end game. What classifies an effective node, for life and damage specifically.

You can run multiple auras regardless of amount of mana. They reserve a % apart from clarity, but most melee builds either run clarity on life, with the bm gem, or run bm gem in their attack. AA is really weird for melee builds too. Overall EB/AA/MoM defense are more compatible for casters anyways.
For Mjolner, thats gonna cost you a lot of time learning the game and trading system, and the dream is far away, only like a handful of people get the luxury of using it.
for nodes, currently (not talking about post-1.2) the benchmarks are:
life: 8%
Mana: 12% (imo, this varies)
Mana regen: 20% (they are scarse so unless you have to pick a useless node for it first 20% is always worth it)
Life regen: 0.5% (meaning 1% if it requires to pick a stat node, no 0.4% nodes ever)
For dmg its a bit more so-so, even more so for melee skills. Heres what i advice:
anything for spells >10% is good
anything for melee phys above 15% is good
anything for projectile above 10% is good
Proj phys id say 12% but still iffy
anyways, in the end, if you dont go crit, your effective dmg increase should always be above 6% per node imo, meaning that:
if you dont have increased dmg a 6% node is 6% node
If you have 50% increased dmg 9% is the benchmark since: 150% -> 159% is a 6% effective increase
If you have 100% increased dmg 12% is the benchmark since: 200%->212% is a 6% effective increase
This is the reason melee phys nodes go higher than most ele nodes, since melee phys is also included in strenght thus effective increase is always lower per % the node gives.
This benchmark also keeps me personally from picking too much dmg, since it limits you in how much effective dmg you can pick up.
This benchmark even further, also gave me the crit chance benchmark someone should get before crit gets effective, being 40%, since the average pure crit multi nodes give 15% crit multi, which give, from the flat base crit multi, a pure 6% increased dmg, since 15% of 40% is 6%.
Its a bit of experience in the tree, but yeah, ^^ that. For accuracy nodes tho. They are weird, but most builds go either RT or Crit, and only for crit you need accuracy, and crit builds are more for experienced players anyways, meaning when you are ready for crit builds you should know how much accuracy you need.
Ign: Leary_AscendedNecro
Twitchtv: leary93
Youtube: https://www.youtube.com/channel/UCfzgUpVcv6wzrs5TwKZaGJQ
Posted by
on Jul 31, 2014, 11:38:12 PM
Wow. Thanks so much for the help. I'll be taking your advice and dropping EB for the marauder start area. Thanks for the clarification on effective vs ineffective nodes. I always hear people talk about this node vs this node and I've never really understood the benchamrks. Here's the revised tree.
http://www.pathofexile.com/passive-skill-tree/AAAAAgUBAnEEswVbDPcTzBRNFVAWbxcvGYUZ6RoyGjgabB0UI00kJSSqJy8oxTAZMQEyiTWANuk62EA2QT9EckbXTDVN2E_zUWBR5lH5VElVxlXWVw1X4lnzXz9k52aeZ1hnvXB9cql35XzZgKSExIi6i0-LjIx2j0aQVZB0kc6boZ2uoLSiAKSspwinhKmVqlKsqq9stC-0-bvtvJ_AGsWKzNvPZdDQ3sHhc-Nq45_kUeSt567p1ew47MvtIO5v7w7wH_Iv8wbzvvPd9zL60vuq
Posted by
on Aug 1, 2014, 4:14:29 AM
'
Wow. Thanks so much for the help. I'll be taking your advice and dropping EB for the marauder start area. Thanks for the clarification on effective vs ineffective nodes. I always hear people talk about this node vs this node and I've never really understood the benchamrks. Here's the revised tree.
http://www.pathofexile.com/passive-skill-tree/AAAAAgUBAnEEswVbDPcTzBRNFVAWbxcvGYUZ6RoyGjgabB0UI00kJSSqJy8oxTAZMQEyiTWANuk62EA2QT9EckbXTDVN2E_zUWBR5lH5VElVxlXWVw1X4lnzXz9k52aeZ1hnvXB9cql35XzZgKSExIi6i0-LjIx2j0aQVZB0kc6boZ2uoLSiAKSspwinhKmVqlKsqq9stC-0-bvtvJ_AGsWKzNvPZdDQ3sHhc-Nq45_kUeSt567p1ew47MvtIO5v7w7wH_Iv8wbzvvPd9zL60vuq

Yep go for it ;)
For leveling it up, Lightning strike isnt very effective until you get to merciless or even maps, so use molten strike for leveling (this skill is OP) and very similar in the scaling meaning you dont need to change up the tree at all for lvling.
In the maintime, try to decide if you want to go for a piercing lightning strike
Ls (with Qualtiy) - Pierce - Lmp/Gmp (as a base) - Multistrike (this support actually reduced manacost of the skill per attack (180% multi for 3 attacks means 60% per attack) - BM (unless you dont go for BM but can pull of some GG mana regen from your rings, which actually isnt out of reach) - Weapon Ele/Physical projectile attack damage (or both if you dont have to use BM
Or a Chaining LS
Ls - Chain/Fork - Lmp/Gmp (can slot in Faster attacks or Life leech here instead, Lmp/Gmp isnt as effective with chaining imo on this skill) - Multistrike - BM - Weapon Ele/Physical Projectile attack damage (or both again if you dont use BM)
Maybe a Melee hit based (just keep in mind your projectiles wont do much dmg this way)
Ls - Melee Physical - Melee splash - Multistrike - BM - Weapon Ele/Faster Attacks (or both)
Or maybe even a hybrid
Ls - Multistrike - Faster Attacks - BM - Weapon Ele - Added Fire/Life leech (or both :P)
One thing to know in this scaling is that the melee hit and the projectiles are calculated apart from eachother, meaning that only the melee hit will scale with melee dmg and the projectile hit will scale off projectile dmg. My recommendation is going Hybrid for a first-time Ls-er, since its the easiest way to use it, without making choices of course ;)
For Aura's, id look at Hatred (probably an auto-include) and Vitality, maybe a Purity, Clarity on life if you dont use BM.
For gear - Wurm's molt during leveling, for the leech it provides, for endgame a high rolled %phys leech is important, Carnage heart is a good budget (budget means 3-5 chaos here) option.
Ign: Leary_AscendedNecro
Twitchtv: leary93
Youtube: https://www.youtube.com/channel/UCfzgUpVcv6wzrs5TwKZaGJQ
Posted by
on Aug 1, 2014, 8:00:24 PM
My planned links for LS were Multistrike, Added Lightning, Faster Attacks, Weapon Ele and Life Leech/Lightning Pen/Melee Phys (depending on the needs of the build at the time). For the 6th one it was really gonna depend on the quality of my LS gem, I would use pierce until I got a 20% quality and then us LMP or GMP. Would Wrath be an effective aura to run with this build or would it be outclassed by Hatred? BM was never really the idea unless I ran into mana issues which I would try and alleviate with Clarity. Is it better to scale the projectiles with added lightning or projectile dmg since the latter only scales the projectiles where as added lightning scales both the melee attack and the projectiles.
Sorry for the bombardment of questions but you seem to know what your doing and LS is kind of a weird skill vs a lot of other ones out there.
Posted by
on Aug 2, 2014, 4:16:59 AM
'
My planned links for LS were Multistrike, Added Lightning, Faster Attacks, Weapon Ele and Life Leech/Lightning Pen/Melee Phys (depending on the needs of the build at the time). For the 6th one it was really gonna depend on the quality of my LS gem, I would use pierce until I got a 20% quality and then us LMP or GMP. Would Wrath be an effective aura to run with this build or would it be outclassed by Hatred? BM was never really the idea unless I ran into mana issues which I would try and alleviate with Clarity. Is it better to scale the projectiles with added lightning or projectile dmg since the latter only scales the projectiles where as added lightning scales both the melee attack and the projectiles.
Sorry for the bombardment of questions but you seem to know what your doing and LS is kind of a weird skill vs a lot of other ones out there.

I would not go for Added lightning and wrath, its better to scale up from physical dmg, since this will increase the converted lightning dmg in its way too, meaning that a Physical projectile attack dmg (which gives a more multi) will do way more extra lightning dmg than Added lightning gives. Haste will give more attack speed, meaning faster hits etc, meaning you do more dmg/lightning dmg but also shock stack quicker, meaning more dmg, meaning its better than wrath. A way of thinking it is basically: High aps base weapons scale well with flat dmg, while hard hitters like maces and axes will scale better with % increases, like hatred, added fire gem, or just inc % melee phys/projectile phys.
and i dont mind, LS is a hard skill to understand if you havent played it much yet.
Ign: Leary_AscendedNecro
Twitchtv: leary93
Youtube: https://www.youtube.com/channel/UCfzgUpVcv6wzrs5TwKZaGJQ
Posted by
on Aug 2, 2014, 1:05:13 PM
Thanks for the advice. The projectile vs. melee scaling is fairly strange and you've really helped me out and gotten me hyped for this build! :)
Posted by
on Aug 2, 2014, 6:27:21 PM

Templar Fire Dmg Only Path Of Exile 2

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